OnPlayerVehicleEnter: Difference between revisions
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function enterVehicle ( vehicle, seat, jacked ) --when a player enters a vehicle | function enterVehicle ( vehicle, seat, jacked ) --when a player enters a vehicle | ||
if ( policeVehicles[getVehicleID(vehicle)] ) and ( not policeSkins[getPlayerSkin(source)] ) then --if the vehicle is one of 4 police cars, and the skin is not a police skin | if ( policeVehicles[getVehicleID ( vehicle )] ) and ( not policeSkins[getPlayerSkin ( source )] ) then --if the vehicle is one of 4 police cars, and the skin is not a police skin | ||
removePlayerFromVehicle ( source )--force the player out of the vehicle | removePlayerFromVehicle ( source )--force the player out of the vehicle | ||
outputChatBox ( "Only policeman can enter police cars!", source ) --and tell the player why | outputChatBox ( "Only policeman can enter police cars!", source ) --and tell the player why | ||
end | end | ||
end | end | ||
addEventHandler ( "onPlayerVehicleEnter", getRootElement(), enterVehicle ) --add an event for | addEventHandler ( "onPlayerVehicleEnter", getRootElement(), enterVehicle ) -- add an event handler for onPlayerVehicleEnter | ||
</syntaxhighlight> | </syntaxhighlight> | ||
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<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function addHelmetOnEnter ( vehicle, seat, jacked ) | function addHelmetOnEnter ( vehicle, seat, jacked ) | ||
if ( getVehicleID ( vehicle ) == 522 ) then -- if its a nrg | |||
addPlayerClothes ( source, "moto", "moto", 16 ) -- add the helmet | |||
end | |||
end | end | ||
addEventHandler ( "onPlayerVehicleEnter", getRootElement(), addHelmetOnEnter ) | addEventHandler ( "onPlayerVehicleEnter", getRootElement(), addHelmetOnEnter ) | ||
function removeHelmetOnExit ( vehicle, seat, jacked ) | function removeHelmetOnExit ( vehicle, seat, jacked ) | ||
if ( getVehicleID ( vehicle ) == 522 ) then -- if its a nrg | |||
removePlayerClothes ( source, 16 ) -- remove the helmet | |||
end | |||
end | end | ||
addEventHandler ( "onPlayerVehicleExit", getRootElement(), removeHelmetOnExit ) | addEventHandler ( "onPlayerVehicleExit", getRootElement(), removeHelmetOnExit ) |
Revision as of 17:30, 4 April 2009
This event is triggered when a player enters a vehicle.
Parameters
vehicle theVehicle, int seat, player jacked
- theVehicle: A vehicle element representing the vehicle that was entered
- seat: An integer representing the seat in which the player is entering
- jacked: A player element representing a player who has been jacked
Source
The source of this event is the player that entered the vehicle.
Example
Example 1: This example forces a player out of a police vehicle if he is not a policeman.
policeVehicles = { [598]=true,[596]=true,[597]=true,[599]=true } policeSkins = { [280]=true,[281]=true,[282]=true,[283]=true,[284]=true,[285]=true,[286]=true } function enterVehicle ( vehicle, seat, jacked ) --when a player enters a vehicle if ( policeVehicles[getVehicleID ( vehicle )] ) and ( not policeSkins[getPlayerSkin ( source )] ) then --if the vehicle is one of 4 police cars, and the skin is not a police skin removePlayerFromVehicle ( source )--force the player out of the vehicle outputChatBox ( "Only policeman can enter police cars!", source ) --and tell the player why end end addEventHandler ( "onPlayerVehicleEnter", getRootElement(), enterVehicle ) -- add an event handler for onPlayerVehicleEnter
Example 2: This example adds a 'moto' helmet to a player when he gets on a nrg bike, and removes it when he gets off.
function addHelmetOnEnter ( vehicle, seat, jacked ) if ( getVehicleID ( vehicle ) == 522 ) then -- if its a nrg addPlayerClothes ( source, "moto", "moto", 16 ) -- add the helmet end end addEventHandler ( "onPlayerVehicleEnter", getRootElement(), addHelmetOnEnter ) function removeHelmetOnExit ( vehicle, seat, jacked ) if ( getVehicleID ( vehicle ) == 522 ) then -- if its a nrg removePlayerClothes ( source, 16 ) -- remove the helmet end end addEventHandler ( "onPlayerVehicleExit", getRootElement(), removeHelmetOnExit )
See Also
Player events
- onPlayerACInfo
- onPlayerBan
- onPlayerChangeNick
- onPlayerChat
- onPlayerClick
- onPlayerCommand
- onPlayerConnect
- onPlayerContact
- onPlayerDamage
- onPlayerJoin
- onPlayerLogin
- onPlayerLogout
- onPlayerMarkerHit
- onPlayerMarkerLeave
- onPlayerModInfo
- onPlayerMute
- onPlayerNetworkStatus
- onPlayerPickupHit
- onPlayerPickupLeave
- onPlayerPickupUse
- onPlayerPrivateMessage
- onPlayerQuit
- onPlayerScreenShot
- onPlayerSpawn
- onPlayerStealthKill
- onPlayerTarget
- onPlayerUnmute
- onPlayerVehicleEnter
- onPlayerVehicleExit
- onPlayerVoiceStart
- onPlayerVoiceStop
- onPlayerWasted
- onPlayerWeaponFire
- onPlayerWeaponSwitch
Event functions
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled