OnPlayerVehicleEnter: Difference between revisions
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'''Example 1:''' This example forces a player out of a police vehicle if he is not a policeman. | '''Example 1:''' This example forces a player out of a police vehicle if he is not a policeman. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
policeVehicles = { [598]=true,[596]=true,[597]=true,[599]=true } | policeVehicles = { [598]=true, [596]=true, [597]=true, [599]=true } | ||
policeSkins = { [280]=true,[281]=true,[282]=true,[283]=true,[284]=true,[285]=true,[286]=true } | policeSkins = { [280]=true, [281]=true, [282]=true, [283]=true, [284]=true, [285]=true, [286]=true } | ||
function enterVehicle ( vehicle, seat, jacked ) --when a player enters a vehicle | function enterVehicle ( vehicle, seat, jacked ) --when a player enters a vehicle | ||
if ( policeVehicles[ | if ( policeVehicles[getElementModel ( vehicle )] ) and ( not policeSkins[getElementModel ( source )] ) then -- if the vehicle is one of 4 police cars, and the skin is not a police skin | ||
removePedFromVehicle ( source ) -- force the player out of the vehicle | |||
outputChatBox ( "Only policeman can enter police cars!", source ) --and tell the player why | outputChatBox ( "Only policeman can enter police cars!", source ) -- and tell the player why | ||
end | end | ||
end | end | ||
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<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function addHelmetOnEnter ( vehicle, seat, jacked ) | function addHelmetOnEnter ( vehicle, seat, jacked ) | ||
if ( | if ( getElementModel ( vehicle ) == 522 ) then -- if its a nrg | ||
addPedClothes ( source, "moto", "moto", 16 ) -- add the helmet | |||
end | end | ||
end | end | ||
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function removeHelmetOnExit ( vehicle, seat, jacked ) | function removeHelmetOnExit ( vehicle, seat, jacked ) | ||
if ( | if ( getElementModel ( vehicle ) == 522 ) then -- if its a nrg | ||
removePedClothes ( source, 16 ) -- remove the helmet | |||
end | end | ||
end | end |
Revision as of 13:26, 3 September 2009
This event is triggered when a player enters a vehicle.
Parameters
vehicle theVehicle, int seat, player jacked
- theVehicle: A vehicle element representing the vehicle that was entered
- seat: An integer representing the seat in which the player is entering
- jacked: A player element representing a player who has been jacked
Source
The source of this event is the player that entered the vehicle.
Example
Example 1: This example forces a player out of a police vehicle if he is not a policeman.
policeVehicles = { [598]=true, [596]=true, [597]=true, [599]=true } policeSkins = { [280]=true, [281]=true, [282]=true, [283]=true, [284]=true, [285]=true, [286]=true } function enterVehicle ( vehicle, seat, jacked ) --when a player enters a vehicle if ( policeVehicles[getElementModel ( vehicle )] ) and ( not policeSkins[getElementModel ( source )] ) then -- if the vehicle is one of 4 police cars, and the skin is not a police skin removePedFromVehicle ( source ) -- force the player out of the vehicle outputChatBox ( "Only policeman can enter police cars!", source ) -- and tell the player why end end addEventHandler ( "onPlayerVehicleEnter", getRootElement(), enterVehicle ) -- add an event handler for onPlayerVehicleEnter
Example 2: This example adds a 'moto' helmet to a player when he gets on a nrg bike, and removes it when he gets off.
function addHelmetOnEnter ( vehicle, seat, jacked ) if ( getElementModel ( vehicle ) == 522 ) then -- if its a nrg addPedClothes ( source, "moto", "moto", 16 ) -- add the helmet end end addEventHandler ( "onPlayerVehicleEnter", getRootElement(), addHelmetOnEnter ) function removeHelmetOnExit ( vehicle, seat, jacked ) if ( getElementModel ( vehicle ) == 522 ) then -- if its a nrg removePedClothes ( source, 16 ) -- remove the helmet end end addEventHandler ( "onPlayerVehicleExit", getRootElement(), removeHelmetOnExit )
See Also
Player events
- onPlayerACInfo
- onPlayerBan
- onPlayerChangeNick
- onPlayerChat
- onPlayerClick
- onPlayerCommand
- onPlayerConnect
- onPlayerContact
- onPlayerDamage
- onPlayerJoin
- onPlayerLogin
- onPlayerLogout
- onPlayerMarkerHit
- onPlayerMarkerLeave
- onPlayerModInfo
- onPlayerMute
- onPlayerNetworkStatus
- onPlayerPickupHit
- onPlayerPickupLeave
- onPlayerPickupUse
- onPlayerPrivateMessage
- onPlayerQuit
- onPlayerScreenShot
- onPlayerSpawn
- onPlayerStealthKill
- onPlayerTarget
- onPlayerUnmute
- onPlayerVehicleEnter
- onPlayerVehicleExit
- onPlayerVoiceStart
- onPlayerVoiceStop
- onPlayerWasted
- onPlayerWeaponFire
- onPlayerWeaponSwitch
Event functions
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled