OnPlayerVehicleExit: Difference between revisions

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*'''theVehicle''': A vehicle element representing the vehicle in which the player exited from.
*'''theVehicle''': a [[vehicle]] element representing the vehicle in which the player exited from.
*'''seat''': An integer representing the seat in which the player was before exiting.
*'''seat''': an [[integer]] representing the seat in which the player was before exiting.
*'''jacker''': A player element representing the player who jacked the driver.
*'''jacker''': a [[player]] element representing the player who jacked the driver.


==Source==
==Source==

Revision as of 21:55, 2 April 2018

This event is triggered when a player leaves a vehicle, for whatever reason.

Parameters

vehicle theVehicle, int seat, player jacker
  • theVehicle: a vehicle element representing the vehicle in which the player exited from.
  • seat: an integer representing the seat in which the player was before exiting.
  • jacker: a player element representing the player who jacked the driver.

Source

The source of this event is the player that left the vehicle.

Example

This example adds a 'moto' helmet to a player when he gets on a nrg bike, and removes it when he gets off.

function addHelmetOnEnter ( vehicle, seat, jacked )
  if ( getVehicleID ( vehicle ) == 522 ) then -- if its a nrg
    addPedClothes ( source, "moto", "moto", 16 ) -- add the helmet
  end
end
addEventHandler ( "onPlayerVehicleEnter", getRootElement(), addHelmetOnEnter )

function removeHelmetOnExit ( vehicle, seat, jacked )
  if ( getVehicleID ( vehicle ) == 522 ) then -- if its a nrg
    removePedClothes ( source, 16 ) -- remove the helmet
  end
end
addEventHandler ( "onPlayerVehicleExit", getRootElement(), removeHelmetOnExit )

See Also

Player events


Event functions