OnPlayerWasted: Difference between revisions
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if ( getElementType ( attacker ) == "player" ) then | if ( getElementType ( attacker ) == "player" ) then | ||
-- put the attacker, victim and weapon info in the string | -- put the attacker, victim and weapon info in the string | ||
tempString = | tempString = getPlayerName ( attacker ).." killed "..getPlayerName ( source ).." ("..getWeaponNameFromID ( weapon )..")" | ||
-- else, if it was a vehicle, | -- else, if it was a vehicle, | ||
elseif ( getElementType ( attacker ) == "vehicle" ) then | elseif ( getElementType ( attacker ) == "vehicle" ) then | ||
-- we'll get the name from the attacker vehicle's driver | -- we'll get the name from the attacker vehicle's driver | ||
local tempString = | local tempString = getPlayerName ( getVehicleController ( attacker ) ).." killed "..getPlayerName ( source ).." ("..getWeaponNameFromID ( weapon )..")" | ||
end | end | ||
-- if the victim was shot in the head, append a special message | -- if the victim was shot in the head, append a special message | ||
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else | else | ||
-- output a death message without attacker info | -- output a death message without attacker info | ||
outputChatBox ( | outputChatBox ( getPlayerName ( source ).." died. ("..getWeaponNameFromID ( weapon )..") ("..getBodyPartName ( bodypart )..")" ) | ||
end | end | ||
end | end | ||
Revision as of 12:06, 27 August 2009
This event is triggered when a player is killed or dies.
Parameters
int totalAmmo, element killer, int killerWeapon, int bodypart [, bool stealth ]
- totalAmmo: an integer representing the total ammo the victim had when he died.
- killer: an element representing the player or vehicle who was the killer. If there was no killer this is false.
- killerWeapon: an integer representing the weapon the killer used to kill the player.
- bodypart: an integer representing the bodypart ID the victim was hit on when he died.
- 3: Torso
- 4: Ass
- 5: Left Arm
- 6: Right Arm
- 7: Left Leg
- 8: Right Leg
- 9: Head
- stealth: boolean value representing whether or not this was a stealth kill
Source
The source of this event is the player that died or got killed.
Example
This example prints the killer and bodypart to the chat when a player dies.
-- register player_Wasted as a handler for onPlayerWasted
function player_Wasted ( ammo, attacker, weapon, bodypart )
-- if there was an attacker
if ( attacker ) then
-- we declare our variable outside the following checks
local tempString
-- if the element that killed him was a player,
if ( getElementType ( attacker ) == "player" ) then
-- put the attacker, victim and weapon info in the string
tempString = getPlayerName ( attacker ).." killed "..getPlayerName ( source ).." ("..getWeaponNameFromID ( weapon )..")"
-- else, if it was a vehicle,
elseif ( getElementType ( attacker ) == "vehicle" ) then
-- we'll get the name from the attacker vehicle's driver
local tempString = getPlayerName ( getVehicleController ( attacker ) ).." killed "..getPlayerName ( source ).." ("..getWeaponNameFromID ( weapon )..")"
end
-- if the victim was shot in the head, append a special message
if ( bodypart == 9 ) then
tempString = tempString.." (HEADSHOT!)"
-- else, just append the bodypart name
else
tempString = tempString.." ("..getBodyPartName ( bodypart )..")"
end
-- display the message
outputChatBox ( tempString )
-- if there was no attacker,
else
-- output a death message without attacker info
outputChatBox ( getPlayerName ( source ).." died. ("..getWeaponNameFromID ( weapon )..") ("..getBodyPartName ( bodypart )..")" )
end
end
addEventHandler ( "onPlayerWasted", getRootElement(), player_Wasted )
And another example, this will spawn you in the middle of GTA SA world (x=0, y=0, z=3) after 2 seconds of your death
addEventHandler( "onPlayerWasted", getRootElement( ), function( ) setTimer( spawnPlayer, 2000, 1, source, 0, 0, 3 ) ) end )
See Also
Player events
- onPlayerACInfo
- onPlayerBan
- onPlayerChangeNick
- onPlayerChat
- onPlayerClick
- onPlayerCommand
- onPlayerConnect
- onPlayerContact
- onPlayerDamage
- onPlayerJoin
- onPlayerLogin
- onPlayerLogout
- onPlayerMarkerHit
- onPlayerMarkerLeave
- onPlayerModInfo
- onPlayerMute
- onPlayerNetworkStatus
- onPlayerPickupHit
- onPlayerPickupLeave
- onPlayerPickupUse
- onPlayerPrivateMessage
- onPlayerQuit
- onPlayerScreenShot
- onPlayerSpawn
- onPlayerStealthKill
- onPlayerTarget
- onPlayerUnmute
- onPlayerVehicleEnter
- onPlayerVehicleExit
- onPlayerVoiceStart
- onPlayerVoiceStop
- onPlayerWasted
- onPlayerWeaponFire
- onPlayerWeaponSwitch
Event functions
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled