OnPlayerWeaponFire: Difference between revisions
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==See Also== | |||
===Player events=== | |||
{{Player_events}} | |||
===Event functions=== | |||
{{Event functions}} |
Revision as of 02:18, 27 September 2018
This event is called when a player fires a weapon. This does not trigger for projectiles, melee weapons, or camera.
Parameters
int weapon, float endX, float endY, float endZ, element hitElement, float startX, float startY, float startZ
- weapon: an int representing weapon used for making a shot.
- endX, endY, endZ: float world coordinates representing an end point.
- hitElement: an element which was hit by a shot. Currently this can be only another player. Note: hitElement could be incorrect and should not be relied upon.
- startX, startY, startZ: float world coordinates representing the start of the bullet. Note: This is not the gun muzzle.
Source
The source of this event is the player who fired the weapon.
Example
This code creates explosions when the source players shoots.
addEventHandler ("onPlayerWeaponFire", root, function (weapon, endX, endY, endZ, hitElement, startX, startY, startZ) createExplosion(endX, endY, endZ, 2, source); end )
See Also
Player events
- onPlayerACInfo
- onPlayerBan
- onPlayerChangeNick
- onPlayerChat
- onPlayerClick
- onPlayerCommand
- onPlayerConnect
- onPlayerContact
- onPlayerDamage
- onPlayerJoin
- onPlayerLogin
- onPlayerLogout
- onPlayerMarkerHit
- onPlayerMarkerLeave
- onPlayerModInfo
- onPlayerMute
- onPlayerNetworkStatus
- onPlayerPickupHit
- onPlayerPickupLeave
- onPlayerPickupUse
- onPlayerPrivateMessage
- onPlayerQuit
- onPlayerScreenShot
- onPlayerSpawn
- onPlayerStealthKill
- onPlayerTarget
- onPlayerUnmute
- onPlayerVehicleEnter
- onPlayerVehicleExit
- onPlayerVoiceStart
- onPlayerVoiceStop
- onPlayerWasted
- onPlayerWeaponFire
- onPlayerWeaponSwitch
Event functions
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled