OnPlayerWeaponSwitch: Difference between revisions

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*'''previousWeaponID''': An [[int|integer]] representing the [[weapons|weapon]] that was switched from
*'''previousWeaponID''': An [[int|integer]] representing the [[weapons|weapon]] that was switched from.
*'''currentWeaponID''': An [[int|integer]] representing the [[weapons|weapon]] that was switched to
*'''currentWeaponID''': An [[int|integer]] representing the [[weapons|weapon]] that was switched to.


==Source==
==Source==

Revision as of 21:35, 2 April 2018

This event is triggered whenever a player's equipped weapon slot changes. This means giveWeapon and takeWeapon will trigger this function if the equipped slot is forced to change.

Parameters

int previousWeaponID, int currentWeaponID
  • previousWeaponID: An integer representing the weapon that was switched from.
  • currentWeaponID: An integer representing the weapon that was switched to.

Source

The source of this event is the player that switched his weapon.

Example

This example disables use of the minigun upon switch. It should be noted that this can be done more efficiently clientside.

WeaponID = {
	[31] = true,
	[36] = true,
	[38] = true,
}

--add an event handler for onPlayerWeaponSwitch
addEventHandler ( 'onPlayerWeaponSwitch', getRootElement ( ),
	function ( previousWeaponID, currentWeaponID )
		if ( WeaponID[currentWeaponID] ) then
			toggleControl ( source, 'fire', false ) --disable the fire button
		else
			toggleControl ( source, 'fire', true ) --enable it
		end
	end
)

See Also

Player events


Event functions