OnPlayerWeaponSwitch: Difference between revisions
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m ("Cancel effect" before "Example") |
m (Replace to predefined variables) |
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Line 21: | Line 21: | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
local weaponID = { | |||
[31] = true, | [31] = true, | ||
[36] = true, | [36] = true, | ||
Line 28: | Line 28: | ||
--add an event handler for onPlayerWeaponSwitch | --add an event handler for onPlayerWeaponSwitch | ||
addEventHandler ( 'onPlayerWeaponSwitch', | addEventHandler('onPlayerWeaponSwitch', root, function(prevWeapon, curWeapon) | ||
if weaponID[currentWeaponID] then | |||
toggleControl(source, 'fire', false) -- disable the fire button | |||
else | |||
toggleControl(source, 'fire', true) -- enable it | |||
end | end | ||
) | end) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{See also/Server event|Player events}} | {{See also/Server event|Player events}} |
Revision as of 20:11, 14 June 2023
This event is triggered whenever a player's equipped weapon slot changes. This means giveWeapon and takeWeapon will trigger this event if the equipped slot is forced to change.
Parameters
int previousWeaponID, int currentWeaponID
- previousWeaponID: An integer representing the weapon that was switched from.
- currentWeaponID: An integer representing the weapon that was switched to.
Source
The source of this event is the player that switched his weapon.
Cancel effect
If this event is canceled, then the player's weapon won't be switched.
Example
This example disables use of the minigun upon switch. It should be noted that this can be done more efficiently clientside.
local weaponID = { [31] = true, [36] = true, [38] = true, } --add an event handler for onPlayerWeaponSwitch addEventHandler('onPlayerWeaponSwitch', root, function(prevWeapon, curWeapon) if weaponID[currentWeaponID] then toggleControl(source, 'fire', false) -- disable the fire button else toggleControl(source, 'fire', true) -- enable it end end)
See Also
Player events
- onPlayerACInfo
- onPlayerBan
- onPlayerChangeNick
- onPlayerChat
- onPlayerClick
- onPlayerCommand
- onPlayerConnect
- onPlayerContact
- onPlayerDamage
- onPlayerJoin
- onPlayerLogin
- onPlayerLogout
- onPlayerMarkerHit
- onPlayerMarkerLeave
- onPlayerModInfo
- onPlayerMute
- onPlayerNetworkStatus
- onPlayerPickupHit
- onPlayerPickupLeave
- onPlayerPickupUse
- onPlayerPrivateMessage
- onPlayerQuit
- onPlayerScreenShot
- onPlayerSpawn
- onPlayerStealthKill
- onPlayerTarget
- onPlayerUnmute
- onPlayerVehicleEnter
- onPlayerVehicleExit
- onPlayerVoiceStart
- onPlayerVoiceStop
- onPlayerWasted
- onPlayerWeaponFire
- onPlayerWeaponSwitch
Event functions
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled