OnWeaponFire: Difference between revisions

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addEventHandler( "onWeaponFire", root,
addEventHandler( "onWeaponFire", root,
     function ()
     function ()
         if ( isElement( source ) ) and ( getElementType( source ) == "player ) then
         if ( isElement( source ) ) and ( getElementType( source ) == "player" ) then
             outputChatBox( "You fired a weapon!", source, 0, 225 0 )
             outputChatBox( "You fired a weapon!", source, 0, 225 0 )
         end
         end

Revision as of 19:25, 30 January 2013

This event is triggered when a weapon gets fired. This can be either by a player or vehicle.

Source

The source of this event is the element that fired the weapon. If the server is the creator it returns 'NULL'.

Cancel effect

If this event is canceled, the bullet(s) won't be synced with other players.

Requirements

This template will be deleted.

Example

addEventHandler( "onWeaponFire", root,
    function ()
        if ( isElement( source ) ) and ( getElementType( source ) == "player" ) then
            outputChatBox( "You fired a weapon!", source, 0, 225 0 )
        end
    end
)

See Also

Player events


Event functions