OnWeaponFire: Difference between revisions

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This event is triggered when a weapon gets fired. This can be either by a player or vehicle.
This event is triggered when a weapon gets fired. This can be either by a player or vehicle.
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==Parameters==
''None''


==Source==
==Source==
The [[event system#Event source|source]] of this event is the element that fired the weapon. If the server is the creator it returns 'NULL'.
The [[event system#Event source|source]] of this event is the element that fired the weapon. If the server is the creator it returns ''nil''.


==Cancel effect==
==Cancel effect==

Revision as of 10:42, 30 June 2014

This event is triggered when a weapon gets fired. This can be either by a player or vehicle.

Parameters

None

Source

The source of this event is the element that fired the weapon. If the server is the creator it returns nil.

Cancel effect

If this event is canceled, the bullet(s) won't be synced with other players.

Requirements

This template will be deleted.

Example

addEventHandler( "onWeaponFire", root,
    function ()
        if ( isElement( source ) ) and ( getElementType( source ) == "player" ) then
            outputChatBox( "You fired a weapon!", source, 0, 225, 0 )
        end
    end
)

See Also

Player events


Event functions