OnWeaponFire: Difference between revisions
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This event is triggered when a weapon gets fired. This can be either by a player or vehicle. | This event is triggered when a weapon gets fired. This can be either by a player or vehicle. | ||
}} | }} | ||
==Parameters== | |||
''None'' | |||
==Source== | ==Source== | ||
The [[event system#Event source|source]] of this event is the element that fired the weapon. If the server is the creator it returns ' | The [[event system#Event source|source]] of this event is the element that fired the weapon. If the server is the creator it returns ''nil''. | ||
==Cancel effect== | ==Cancel effect== |
Revision as of 10:42, 30 June 2014
This event is triggered when a weapon gets fired. This can be either by a player or vehicle.
Parameters
None
Source
The source of this event is the element that fired the weapon. If the server is the creator it returns nil.
Cancel effect
If this event is canceled, the bullet(s) won't be synced with other players.
Requirements
Minimum server version | 1.4 |
---|---|
Minimum client version | n/a |
Note: Using this feature requires the resource to have the above minimum version declared in the meta.xml <min_mta_version> section. e.g. <min_mta_version server="1.4" />
Example
addEventHandler( "onWeaponFire", root, function () if ( isElement( source ) ) and ( getElementType( source ) == "player" ) then outputChatBox( "You fired a weapon!", source, 0, 225, 0 ) end end )
See Also
Player events
- onPlayerACInfo
- onPlayerBan
- onPlayerChangeNick
- onPlayerChat
- onPlayerClick
- onPlayerCommand
- onPlayerConnect
- onPlayerContact
- onPlayerDamage
- onPlayerJoin
- onPlayerLogin
- onPlayerLogout
- onPlayerMarkerHit
- onPlayerMarkerLeave
- onPlayerModInfo
- onPlayerMute
- onPlayerNetworkStatus
- onPlayerPickupHit
- onPlayerPickupLeave
- onPlayerPickupUse
- onPlayerPrivateMessage
- onPlayerQuit
- onPlayerScreenShot
- onPlayerSpawn
- onPlayerStealthKill
- onPlayerTarget
- onPlayerUnmute
- onPlayerVehicleEnter
- onPlayerVehicleExit
- onPlayerVoiceStart
- onPlayerVoiceStop
- onPlayerWasted
- onPlayerWeaponFire
- onPlayerWeaponSwitch
Event functions
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getCancelReason
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- triggerClientEvent
- triggerLatentClientEvent
- wasEventCancelled