RemovePedClothes: Difference between revisions
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==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
bool removePedClothes ( ped thePed, int clothesType, | bool removePedClothes ( ped thePed, int clothesType [, string clothesTexture, string clothesModel ] ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{OOP||[[ped]]:removeClothes}} | |||
===Required Arguments=== | ===Required Arguments=== | ||
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end | end | ||
end | end | ||
addEventHandler ( "onPlayerVehicleEnter", | addEventHandler ( "onPlayerVehicleEnter", root, addHelmetOnEnter ) | ||
function removeHelmetOnExit ( vehicleExited, seat, jacked ) | function removeHelmetOnExit ( vehicleExited, seat, jacked ) | ||
Line 35: | Line 36: | ||
end | end | ||
end | end | ||
addEventHandler ( "onPlayerVehicleExit", | addEventHandler ( "onPlayerVehicleExit", root, removeHelmetOnExit ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
</section> | </section> | ||
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==See Also== | ==See Also== | ||
{{Ped functions}} | {{Ped functions}} | ||
[[hu:removePedClothes]] | |||
[[pl:RemovePedClothes]] |
Latest revision as of 20:56, 20 February 2021
This function is used to remove the current clothes of a certain type on a ped. It will remove them if the clothesTexture and clothesModel aren't specified, or if they match the current clothes on that slot.
Syntax
bool removePedClothes ( ped thePed, int clothesType [, string clothesTexture, string clothesModel ] )
OOP Syntax Help! I don't understand this!
- Method: ped:removeClothes(...)
Required Arguments
- thePed: The ped you want to remove clothes from.
- clothesType: the clothes slot/type to remove. See the clothes catalog.
Optional Arguments
- clothesTexture: (Server only) A string determining the clothes texture that will be removed. See the clothes catalog.
- clothesModel: (Server only) A string determining the clothes model that will be removed. See the clothes catalog.
Returns
This function returns true if the clothes were successfully removed from the ped, false otherwise.
Example
Click to collapse [-]
ServerThis example adds a 'moto' helmet to a player when he gets on a nrg bike, and removes it when he gets off.
function addHelmetOnEnter ( vehicleEntered, seat, jacked ) if getElementModel ( vehicleEntered ) == 522 then -- if it's a nrg addPedClothes ( source, "moto", "moto", 16 ) -- add the helmet end end addEventHandler ( "onPlayerVehicleEnter", root, addHelmetOnEnter ) function removeHelmetOnExit ( vehicleExited, seat, jacked ) if getElementModel ( vehicleExited ) == 522 then -- if it's a nrg removePedClothes ( source, 16, "moto", "moto" ) -- remove that helmet end end addEventHandler ( "onPlayerVehicleExit", root, removeHelmetOnExit )
See Also
- addPedClothes
- getPedClothes
- removePedClothes
- createPed
- getPedAmmoInClip
- getPedArmor
- getPedFightingStyle
- getPedOccupiedVehicle
- getPedOccupiedVehicleSeat
- getPedStat
- getPedTarget
- getPedTotalAmmo
- getPedWalkingStyle
- getPedWeapon
- getPedWeaponSlot
- getPedContactElement
- getValidPedModels
- isPedChoking
- isPedDead
- isPedDoingGangDriveby
- isPedDucked
- isPedHeadless
- isPedInVehicle
- isPedOnFire
- isPedOnGround
- isPedWearingJetpack
- killPed
- removePedFromVehicle
- setPedAnimation
- setPedAnimationProgress
- setPedAnimationSpeed
- setPedArmor
- setPedDoingGangDriveby
- setPedFightingStyle
- setPedHeadless
- setPedOnFire
- setPedStat
- setPedWalkingStyle
- setPedWeaponSlot
- warpPedIntoVehicle