RemovePedJetPack: Difference between revisions
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(Added oop syntax) |
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<syntaxhighlight lang="lua">bool removePedJetPack ( ped thePed )</syntaxhighlight> | <syntaxhighlight lang="lua">bool removePedJetPack ( ped thePed )</syntaxhighlight> | ||
{{OOP||[[ped]]:removeJetPack | {{OOP||[[ped]]:removeJetPack}} | ||
===Required Arguments=== | ===Required Arguments=== |
Revision as of 14:58, 7 August 2016
This function is used to remove a ped's jetpack.
Syntax
bool removePedJetPack ( ped thePed )
OOP Syntax Help! I don't understand this!
- Method: ped:removeJetPack(...)
Required Arguments
- thePed: The ped you want to remove the jetpack from.
Returns
Returns true if the ped had a jetpack, false otherwise.
Example
This example adds a "jetpack" command in console, which allows toggling of a jetpack.
function jetPackCommand ( source, key ) if ( doesPedHaveJetPack ( source ) ) then -- if the player has a jetpack removePedJetPack ( source ) -- remove it else givePedJetPack ( source ) -- otherwise give him one end end addCommandHandler ( "jetpack", jetPackCommand )
See Also
- addPedClothes
- getPedClothes
- removePedClothes
- createPed
- getPedAmmoInClip
- getPedArmor
- getPedFightingStyle
- getPedOccupiedVehicle
- getPedOccupiedVehicleSeat
- getPedStat
- getPedTarget
- getPedTotalAmmo
- getPedWalkingStyle
- getPedWeapon
- getPedWeaponSlot
- getPedContactElement
- getValidPedModels
- isPedChoking
- isPedDead
- isPedDoingGangDriveby
- isPedDucked
- isPedHeadless
- isPedInVehicle
- isPedOnFire
- isPedOnGround
- isPedWearingJetpack
- killPed
- removePedFromVehicle
- setPedAnimation
- setPedAnimationProgress
- setPedAnimationSpeed
- setPedArmor
- setPedDoingGangDriveby
- setPedFightingStyle
- setPedHeadless
- setPedOnFire
- setPedStat
- setPedWalkingStyle
- setPedWeaponSlot
- warpPedIntoVehicle