RemoveVehicleSirens: Difference between revisions

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__NOTOC__
__NOTOC__
{{Server function}}
{{Server function}}
{{New feature/item|4.0140|1.3.1|3968|
{{New feature/item|3.0130|1.3.0|3968|
This function removes sirens from a vehicle.
This function removes sirens from a vehicle.
}}
}}
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==Example==
==Example==
This example adds a vehicle siren on entering a vehicle and removes a vehicle siren on exiting.(TESTED!)
This example adds a vehicle siren on entering a vehicle and removes a vehicle siren on exiting.
<syntaxhighlight lang="lua">addEventHandler("onVehicleEnter",root,function(player,seat)
<syntaxhighlight lang="lua">
addEventHandler("onVehicleEnter",root,function(player,seat)
   if(player)and(seat==0)then
   if(player)and(seat==0)then
       addVehicleSirens(source,1,1)
       addVehicleSirens(source,1,1)
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end)
end)
</syntaxhighlight>
</syntaxhighlight>
==Requirements==
{{Requirements|1.3.0-9.03968|n/a|}}


==See Also==
==See Also==
{{Vehicle_functions}}
{{Vehicle_functions|server}}

Latest revision as of 17:03, 7 November 2024

This function removes sirens from a vehicle.

Syntax

bool removeVehicleSirens ( vehicle theVehicle )

Required Arguments

  • theVehicle: The vehicle to remove the sirens of

Returns

Returns true if sirens were successfully removed from the vehicle, false otherwise.

Example

This example adds a vehicle siren on entering a vehicle and removes a vehicle siren on exiting.

addEventHandler("onVehicleEnter",root,function(player,seat)
   if(player)and(seat==0)then
      addVehicleSirens(source,1,1)
   end
end)

addEventHandler("onVehicleExit",root,function(player,seat)
   if(player)and(seat==0)then
      removeVehicleSirens(source)
   end
end)

See Also