ResetTimer: Difference between revisions
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{{Server client function}} | |||
{{Server function}} | |||
__NOTOC__ | __NOTOC__ | ||
This function allows you to reset the elapsed time in existing timers to zero. The function does not reset the 'times to execute' count on timers which have a limited amout of repetitions. | This function allows you to reset the elapsed time in existing timers to zero. The function does not reset the 'times to execute' count on timers which have a limited amout of repetitions. | ||
Line 8: | Line 7: | ||
bool resetTimer ( timer theTimer ) | bool resetTimer ( timer theTimer ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{OOP||[[timer]]:reset||}} | |||
===Required Arguments=== | ===Required Arguments=== | ||
*'''theTimer:''' The [[timer]] whose elapsed time you wish to reset. | *'''theTimer:''' The [[timer]] whose elapsed time you wish to reset. | ||
Line 17: | Line 16: | ||
==Example== | ==Example== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
-- | -- This example shows how you can reset timer by using /rtimer command. | ||
local timerElement = false | |||
function timerFunction() | |||
print("Timer function executed at "..getTickCount()) | |||
end | |||
timerElement = setTimer(timerFunction, 3000, 0) | |||
function timerResetCommand() | |||
local validTimer = isTimer(timerElement) | |||
if validTimer then | |||
print("Timer has been resetted.") | |||
resetTimer(timerElement) | |||
end | |||
end | |||
addCommandHandler("rtimer", timerResetCommand) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
==See Also== | ==See Also== | ||
{{Utility functions}} | {{Utility functions}} | ||
Latest revision as of 06:33, 30 June 2022
This function allows you to reset the elapsed time in existing timers to zero. The function does not reset the 'times to execute' count on timers which have a limited amout of repetitions.
Syntax
bool resetTimer ( timer theTimer )
OOP Syntax Help! I don't understand this!
- Method: timer:reset(...)
Required Arguments
- theTimer: The timer whose elapsed time you wish to reset.
Returns
Returns true if the timer was successfully reset, false otherwise.
Example
-- This example shows how you can reset timer by using /rtimer command. local timerElement = false function timerFunction() print("Timer function executed at "..getTickCount()) end timerElement = setTimer(timerFunction, 3000, 0) function timerResetCommand() local validTimer = isTimer(timerElement) if validTimer then print("Timer has been resetted.") resetTimer(timerElement) end end addCommandHandler("rtimer", timerResetCommand)
See Also
- addDebugHook
- base64Decode
- base64Encode
- debugSleep
- decodeString
- encodeString
- fromJSON
- generateKeyPair
- getColorFromString
- getDevelopmentMode
- getDistanceBetweenPoints2D
- getDistanceBetweenPoints3D
- getEasingValue
- getNetworkStats
- getNetworkUsageData
- getPerformanceStats
- getRealTime
- getTickCount
- getTimerDetails
- getTimers
- getFPSLimit
- getUserdataType
- getVersion
- gettok
- isTransferBoxVisible
- setTransferBoxVisible
- hash
- inspect
- interpolateBetween
- iprint
- isOOPEnabled
- isTimer
- killTimer
- md5
- passwordHash
- passwordVerify
- pregFind
- pregMatch
- pregReplace
- removeDebugHook
- resetTimer
- setDevelopmentMode
- setFPSLimit
- setTimer
- ref
- deref
- sha256
- split
- teaDecode
- teaEncode
- toJSON
- tocolor
- getProcessMemoryStats
- utfChar
- utfCode
- utfLen
- utfSeek
- utfSub
- bitAnd
- bitNot
- bitOr
- bitXor
- bitTest
- bitLRotate
- bitRRotate
- bitLShift
- bitRShift
- bitArShift
- bitExtract
- bitReplace