SetDevelopmentMode: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
(Remove obsolete Requirements section)
 
Line 25: Line 25:
===Returns===
===Returns===
Returns ''true'' if the mode was set correctly, ''false'' otherwise.
Returns ''true'' if the mode was set correctly, ''false'' otherwise.
==Requirements==
{{Requirements|1.5.4-9.11305|1.1.1-9.03355|}}


==Example==  
==Example==  

Latest revision as of 15:35, 7 November 2024

This function is used to set the development mode. Setting development mode allows access to special commands which can assist with script debugging.

Client-side development mode commands:

  • showcol: Enables colshapes to be viewed as a wireframe object.
  • showsound: Enables world sound ids to be printed in the debug output window.

Shared development mode functions:

  • debugSleep: Sets the freeze time for the client/server.
[[{{{image}}}|link=|]] Note: Enabling development mode on the server side does not enable it on the client side. These functions work independently on both sides

Syntax

bool setDevelopmentMode ( bool enable [, bool enableWeb = false ] )

Required Arguments

  • enable: A boolean to indicate whether development mode is on (true) or off (false)
  • enableWeb: A boolean to indicate whether browser debug messages will be filtered (false) or not (true)

Returns

Returns true if the mode was set correctly, false otherwise.

Example

Example 1: This example would set the development mode of the client. Use /showcol [<0-1>] and /showsound [<0-1>] later to enable/disable respective functions.

addCommandHandler("devmode",
    function()
        setDevelopmentMode(true)
    end
)

It is important to note that this example has to be in a client side script. Otherwise, the execution of the command would only result in the shared dev mode that does not allow the use of showcol and showsound.


See Also