SetPedAnalogControlState: Difference between revisions

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===Returns===
===Returns===
Returns 'true' if the control state was successfully set, 'false' otherwise.
Returns ''true'' if the control state was successfully set, ''false'' otherwise.


==Example==   
==Example==   

Revision as of 19:31, 7 January 2014

Sets an analog state of a specified ped's control, as if they pressed or released it.

This function only works on peds, to change the analog control state for a player, please use setAnalogControlState.

Syntax

bool setPedAnalogControlState ( ped thePed, string control, float state ) 

Required Arguments

  • thePed: The ped you wish to set the control state of.
  • control: The control that you want to set the state of. See control names for a list of possible controls.
  • state: A float value representing a full analog push ( 1 ) or full release ( 0 ).

Returns

Returns true if the control state was successfully set, false otherwise.

Example

This example uses setPedAnalogControlState to very slowly accelerate a ped-controlled NRG-500.

function createAnalogControlTest ()
    local t_Pos = {getElementPosition(localPlayer)}
    
    local veh = createVehicle (522, unpack(t_Pos))
    local ped = createPed (0, unpack(t_Pos))
    warpPedIntoVehicle (ped, veh)
    
    setPedAnalogControlState (ped, 'accelerate', 0.05)
    setPedAnalogControlState (ped, 'vehicle_left', 1)
end
addCommandHandler ('analogcontroltest', createAnalogControlTest)

Requirements

This template will be deleted.

See Also