SetPedAnimation: Difference between revisions

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==Syntax==
==Syntax==
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
bool setPedAnimation ( ped thePed, string block, string anim, [ bool loop ] )
bool setPedAnimation ( ped thePed, string block, string anim, [ bool loop = false, bool updatePosition = true ] )
</syntaxhighlight>
</syntaxhighlight>
Or, to stop the current animation:
Or, to stop the current animation:
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*'''block:''' the animation block's name.
*'''block:''' the animation block's name.
*'''anim:''' the name of the animation within the block.
*'''anim:''' the name of the animation within the block.
===Optional Arguments===
*'''loop:''' indicates whether or not the animation will loop.
*'''loop:''' indicates whether or not the animation will loop.
*'''updatePosition:''' sets whether or not the animation is allowed to change the ped's position (e.g. walking and running animations).


===Returns===
===Returns===

Revision as of 12:54, 11 June 2008

Sets the current animation of a player or ped.

Syntax

bool setPedAnimation ( ped thePed, string block, string anim, [ bool loop = false, bool updatePosition = true ] )

Or, to stop the current animation:

bool setPedAnimation ( ped thePed, bool false )

Required Arguments

  • thePed: the player or ped you want to apply an animation to.
  • block: the animation block's name.
  • anim: the name of the animation within the block.

Optional Arguments

  • loop: indicates whether or not the animation will loop.
  • updatePosition: sets whether or not the animation is allowed to change the ped's position (e.g. walking and running animations).

Returns

Returns true if succesful, false otherwise.

Example

See Also