SetPedAnimation: Difference between revisions
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{{Server client function}} | {{Server client function}} | ||
Sets the current animation of a player or ped. | Sets the current animation of a player or ped. Not specifying the type of animation will automatically cancel the current one. | ||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
bool setPedAnimation ( ped thePed, string block, string | bool setPedAnimation ( ped thePed, [string block=nil, string name=nil, int time=-1,bool loop=true, bool updatePosition=true, bool interuptable=true) ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
===Required Arguments=== | ===Required Arguments=== | ||
*'''thePed:''' the player or ped you want to apply an animation to. | *'''thePed:''' the player or ped you want to apply an animation to. | ||
===Optional Arguments=== | ===Optional Arguments=== | ||
*'''block:''' the [[Animations|animation]] block's name. | |||
*'''anim:''' the name of the [[Animations|animation]] within the block. | |||
*'''time:''' the duration for the animation. Defaults to -1, which is the default time. | |||
*'''loop:''' indicates whether or not the animation will loop. | *'''loop:''' indicates whether or not the animation will loop. | ||
*'''updatePosition:''' will change the actual coordinates of the ped according to the animation. Use this for e.g. walking animations. | *'''updatePosition:''' will change the actual coordinates of the ped according to the animation. Use this for e.g. walking animations. | ||
*'''interuptable:''' Defines whether the animation can be interrupted by normal movements | |||
===Returns=== | ===Returns=== |
Revision as of 18:23, 21 June 2008
Sets the current animation of a player or ped. Not specifying the type of animation will automatically cancel the current one.
Syntax
bool setPedAnimation ( ped thePed, [string block=nil, string name=nil, int time=-1,bool loop=true, bool updatePosition=true, bool interuptable=true) )
Required Arguments
- thePed: the player or ped you want to apply an animation to.
Optional Arguments
- block: the animation block's name.
- anim: the name of the animation within the block.
- time: the duration for the animation. Defaults to -1, which is the default time.
- loop: indicates whether or not the animation will loop.
- updatePosition: will change the actual coordinates of the ped according to the animation. Use this for e.g. walking animations.
- interuptable: Defines whether the animation can be interrupted by normal movements
Returns
Returns true if succesful, false otherwise.
Example
See Also
- addPedClothes
- getPedClothes
- removePedClothes
- createPed
- getPedAmmoInClip
- getPedArmor
- getPedFightingStyle
- getPedOccupiedVehicle
- getPedOccupiedVehicleSeat
- getPedStat
- getPedTarget
- getPedTotalAmmo
- getPedWalkingStyle
- getPedWeapon
- getPedWeaponSlot
- getPedContactElement
- getValidPedModels
- isPedChoking
- isPedDead
- isPedDoingGangDriveby
- isPedDucked
- isPedHeadless
- isPedInVehicle
- isPedOnFire
- isPedOnGround
- isPedWearingJetpack
- killPed
- removePedFromVehicle
- setPedAnimation
- setPedAnimationProgress
- setPedAnimationSpeed
- setPedArmor
- setPedDoingGangDriveby
- setPedFightingStyle
- setPedHeadless
- setPedOnFire
- setPedStat
- setPedWalkingStyle
- setPedWeaponSlot
- warpPedIntoVehicle