SetPedAnimation: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
No edit summary
Line 7: Line 7:
<section name="Server" class="server" show="true">
<section name="Server" class="server" show="true">
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
bool setPedAnimation ( ped thePed, [ string block=nil, string anim=nil, float blendDelta=1.0, bool loop=true, bool updatePosition=true] )
bool setPedAnimation ( ped thePed [, string block=nil, string anim=nil, float blendDelta=1.0, bool loop=true, bool updatePosition=true] )
</syntaxhighlight>
</syntaxhighlight>


Line 24: Line 24:
<section name="Client" class="client" show="false">
<section name="Client" class="client" show="false">
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
bool setPedAnimation ( ped thePed, [ string block, string name, float speed=1.0, float blendSpeed=1.0, float startTime=0.0, bool loop=true, bool updatePosition=true, function callbackFunction=nil, var arguments, ... ] )
bool setPedAnimation ( ped thePed [, string block, string name, float speed=1.0, float blendSpeed=1.0, float startTime=0.0, bool loop=true, bool updatePosition=true, function callbackFunction=nil, var arguments, ... ] )
</syntaxhighlight>
</syntaxhighlight>


Line 51: Line 51:
This example creates a ped, rotates them, and makes them walk:
This example creates a ped, rotates them, and makes them walk:
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
function makePed ( )
function makePed()
   ped1 = createPed ( 56, 1, 1, 4 )
   ped1 = createPed(56, 1, 1, 4)
   setPedRotation( ped1, 315 )
   setPedRotation(ped1, 315)
   setPedAnimation( ped1, "ped", "WOMAN_walknorm")
   setPedAnimation(ped1, "ped", "WOMAN_walknorm")
end
end
addEventHandler ( "onResourceStart", getRootElement(), makePed )
addEventHandler("onResourceStart", getRootElement(), makePed)
</syntaxhighlight>
</syntaxhighlight>
</section>
</section>

Revision as of 18:12, 4 June 2009

Sets the current animation of a player or ped. Not specifying the type of animation will automatically cancel the current one.

Syntax

Click to collapse [-]
Server
bool setPedAnimation ( ped thePed [, string block=nil, string anim=nil, float blendDelta=1.0, bool loop=true, bool updatePosition=true] )

Required Arguments

  • thePed: the player or ped you want to apply an animation to.

Optional Arguments

NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.

  • block: the animation block's name.
  • anim: the name of the animation within the block.
  • blendDelta: the speed at which the previous and current animation are blended.
  • loop: indicates whether or not the animation will loop.
  • updatePosition: will change the actual coordinates of the ped according to the animation. Use this for e.g. walking animations.
Click to expand [+]
Client

Returns

Returns true if succesful, false otherwise.

Example

Click to collapse [-]
Client

This example creates a ped, rotates them, and makes them walk:

function makePed()
   ped1 = createPed(56, 1, 1, 4)
   setPedRotation(ped1, 315)
   setPedAnimation(ped1, "ped", "WOMAN_walknorm")
end
addEventHandler("onResourceStart", getRootElement(), makePed)

See Also