SetPedAnimation

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Revision as of 18:00, 4 June 2009 by Awwu (talk | contribs) (→‎Syntax)
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Sets the current animation of a player or ped. Not specifying the type of animation will automatically cancel the current one.

Syntax

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Server
bool setPedAnimation ( ped thePed, [ string block=nil, string anim=nil, float blendDelta=1.0, bool loop=true, bool updatePosition=true] )

Required Arguments

  • thePed: the player or ped you want to apply an animation to.

Optional Arguments

NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.

  • block: the animation block's name.
  • anim: the name of the animation within the block.
  • blendDelta: the speed at which the previous and current animation are blended.
  • loop: indicates whether or not the animation will loop.
  • updatePosition: will change the actual coordinates of the ped according to the animation. Use this for e.g. walking animations.
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Client

Returns

Returns true if succesful, false otherwise.

Example

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Client

This example creates a ped, rotates them, and makes them walk:

function makePed ( )
   ped1 = createPed ( 56, 1, 1, 4 )
   setPedRotation( ped1, 315 )
   setPedAnimation( ped1, "ped", "WOMAN_walknorm")
end
addEventHandler ( "onResourceStart", getRootElement(), makePed )

See Also