SetPedAnimationProgress: Difference between revisions

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m (aplly --> apply)
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<section name="Server" class="server" show="true">
<section name="Server" class="server" show="true">
This example creates a ped, aplly animation to it, and "freeze" the animation at half of overall animation time.
This example creates a ped, apply animation to it, and "freeze" the animation at half of overall animation time.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
function animRender( ped1 )
function animRender( ped1 )

Revision as of 16:56, 26 September 2011

Sets the current animation progress of a player or ped.

Syntax

bool setPedAnimationProgress ( ped thePed, string anim, float progress)

Required Arguments

  • thePed: the player or ped you want to change animation progress.
  • anim: the animation name, currently applied to ped.
  • progress: current animation progress you want to apply, value from 0.0 to 1.0.

Returns

Returns true if succesful, false otherwise.

Example

Click to collapse [-]
Server

This example creates a ped, apply animation to it, and "freeze" the animation at half of overall animation time.

function animRender( ped1 )
        setPedAnimationProgress(ped1, "M_SMKSTND_LOOP", 0.5)
        setTimer ( animRender, 50, 1, ped1 )
end

function makePed()
    local ped1 = createPed(56, 1, 1, 4)
    setPedAnimation( ped1, "SMOKING", "M_SMKSTND_LOOP")
    setTimer ( animRender, 50, 1, ped1 )
end
addCommandHandler("makemyped", makePed)

See Also