SetPedAnimationSpeed: Difference between revisions
Jump to navigation
Jump to search
(new func) |
|||
(8 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
{{ | __NOTOC__ | ||
{{Server client function}} | |||
{{New feature/item|3.0156|1.5.5|14219| | |||
Sets the speed of a currently running animation for a particular player or ped. | |||
}} | |||
bool setPedAnimationSpeed ( ped thePed, string anim, float speed ) | ==Syntax== | ||
<syntaxhighlight lang="lua"> | |||
bool setPedAnimationSpeed ( ped thePed [, string anim = "", float speed = 1.0 ] ) | |||
</syntaxhighlight> | |||
{{OOP||[[ped]]:setAnimationSpeed}} | |||
===Required Arguments=== | |||
*'''thePed:''' the [[player]] or [[ped]] you want to change animation speed of. | |||
===Optional Arguments=== | |||
*'''anim:''' the animation name it will affect. | |||
*'''speed:''' a [[float]] containing the speed between 0.0–1.0 you want to apply to the animation. ''This limitation may be adjusted in the future, so do not provide speeds outside this boundary.'' {{New feature/item|3.0158|1.5.7|20395|The limit is now 0.0 to 10.0.}} {{Warning|Setting '''speed''' higher than '''1''' can cause issues with some animations.}} | |||
===Returns=== | |||
Returns ''true'' if successful, ''false'' otherwise. | |||
==Example== | |||
<section name="Server" class="server" show="true"> | |||
In this example we give the animation of dancing to the player and after 5 seconds it becomes 0.2s slower. | |||
<syntaxhighlight lang="lua"> | |||
addCommandHandler('dance', | |||
function( player, cmd ) | |||
setPedAnimation( player, 'DANCING', 'DAN_Down_A', -1 ) | |||
setTimer(function(plr) | |||
if isElement(plr) then setPedAnimationSpeed( plr, 'DAN_Down_A', 0.2 ) end | |||
end,5000,1,player) | |||
end | |||
) | |||
</syntaxhighlight> | |||
</section> | |||
==See Also== | |||
{{Ped_functions}} |
Latest revision as of 06:55, 17 December 2023
Sets the speed of a currently running animation for a particular player or ped.
Syntax
bool setPedAnimationSpeed ( ped thePed [, string anim = "", float speed = 1.0 ] )
OOP Syntax Help! I don't understand this!
- Method: ped:setAnimationSpeed(...)
Required Arguments
Optional Arguments
- anim: the animation name it will affect.
- speed: a float containing the speed between 0.0–1.0 you want to apply to the animation. This limitation may be adjusted in the future, so do not provide speeds outside this boundary. The limit is now 0.0 to 10.0.
Warning: Setting speed higher than 1 can cause issues with some animations. |
Returns
Returns true if successful, false otherwise.
Example
Click to collapse [-]
ServerIn this example we give the animation of dancing to the player and after 5 seconds it becomes 0.2s slower.
addCommandHandler('dance', function( player, cmd ) setPedAnimation( player, 'DANCING', 'DAN_Down_A', -1 ) setTimer(function(plr) if isElement(plr) then setPedAnimationSpeed( plr, 'DAN_Down_A', 0.2 ) end end,5000,1,player) end )
See Also
- addPedClothes
- getPedClothes
- removePedClothes
- createPed
- getPedAmmoInClip
- getPedArmor
- getPedFightingStyle
- getPedOccupiedVehicle
- getPedOccupiedVehicleSeat
- getPedStat
- getPedTarget
- getPedTotalAmmo
- getPedWalkingStyle
- getPedWeapon
- getPedWeaponSlot
- getPedContactElement
- getValidPedModels
- isPedChoking
- isPedDead
- isPedDoingGangDriveby
- isPedDucked
- isPedHeadless
- isPedInVehicle
- isPedOnFire
- isPedOnGround
- isPedWearingJetpack
- killPed
- removePedFromVehicle
- setPedAnimation
- setPedAnimationProgress
- setPedAnimationSpeed
- setPedArmor
- setPedDoingGangDriveby
- setPedFightingStyle
- setPedHeadless
- setPedOnFire
- setPedStat
- setPedWalkingStyle
- setPedWeaponSlot
- warpPedIntoVehicle