SetPedAnimationSpeed: Difference between revisions
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{{ | __NOTOC__ | ||
{{Server client function}} | |||
{{New feature/item|3.0156|1.5.5|14219| | |||
Sets the current animation speed of a player or ped. | |||
}} | |||
bool setPedAnimationSpeed ( ped thePed, string anim, float speed ) | ==Syntax== | ||
<syntaxhighlight lang="lua"> | |||
bool setPedAnimationSpeed ( ped thePed [, string anim = "", float speed = 1.0 ] ) | |||
</syntaxhighlight> | |||
{{OOP||[[ped]]:setAnimationProgress}} | |||
===Required Arguments=== | |||
*'''thePed:''' the [[player]] or [[ped]] you want to change animation speed of. | |||
===Optional Arguments=== | |||
*'''anim:''' the animation name it will affect. | |||
*'''speed:''' a [[float]] containing the speed between 0.0–1.0 you want to apply to the animation. | |||
===Returns=== | |||
Returns ''true'' if successful, ''false'' otherwise. | |||
==Example== | |||
{{Example}} | |||
==See Also== | |||
{{Ped_functions}} |
Revision as of 10:53, 6 September 2018
Sets the current animation speed of a player or ped.
Syntax
bool setPedAnimationSpeed ( ped thePed [, string anim = "", float speed = 1.0 ] )
OOP Syntax Help! I don't understand this!
- Method: ped:setAnimationProgress(...)
Required Arguments
Optional Arguments
- anim: the animation name it will affect.
- speed: a float containing the speed between 0.0–1.0 you want to apply to the animation.
Returns
Returns true if successful, false otherwise.
Example
Script Example Missing Function SetPedAnimationSpeed needs a script example, help out by writing one. | |
Before submitting check out Editing Guidelines Script Examples. |
-- TODO
See Also
- addPedClothes
- getPedClothes
- removePedClothes
- createPed
- getPedAmmoInClip
- getPedArmor
- getPedFightingStyle
- getPedOccupiedVehicle
- getPedOccupiedVehicleSeat
- getPedStat
- getPedTarget
- getPedTotalAmmo
- getPedWalkingStyle
- getPedWeapon
- getPedWeaponSlot
- getPedContactElement
- getValidPedModels
- isPedChoking
- isPedDead
- isPedDoingGangDriveby
- isPedDucked
- isPedHeadless
- isPedInVehicle
- isPedOnFire
- isPedOnGround
- isPedWearingJetpack
- killPed
- removePedFromVehicle
- setPedAnimation
- setPedAnimationProgress
- setPedAnimationSpeed
- setPedArmor
- setPedDoingGangDriveby
- setPedFightingStyle
- setPedHeadless
- setPedOnFire
- setPedStat
- setPedWalkingStyle
- setPedWeaponSlot
- warpPedIntoVehicle