SetPedAnimationSpeed: Difference between revisions
Jump to navigation
Jump to search
m (clarify function) |
|||
Line 22: | Line 22: | ||
==Example== | ==Example== | ||
<section name="Server" class="server" show="true"> | |||
In this example we give the animation of dancing to the player and after 5 seconds it becomes 0.2s slower. | |||
<syntaxhighlight lang="lua"> | |||
addCommandHandler('dance', | |||
function( player, cmd ) | |||
setPedAnimation( player, 'DANCING', 'DAN_Down_A', -1 ) | |||
source = player | |||
setTimer(function() | |||
setPedAnimationSpeed( source, 'DAN_Down_A', 0.2 ) | |||
end,5000,1) | |||
end | |||
) | |||
</syntaxhighlight> | |||
</section> | |||
==See Also== | ==See Also== | ||
{{Ped_functions}} | {{Ped_functions}} |
Revision as of 11:09, 14 October 2019
Sets the speed of a currently running animation for a particular player or ped.
Syntax
bool setPedAnimationSpeed ( ped thePed [, string anim = "", float speed = 1.0 ] )
OOP Syntax Help! I don't understand this!
- Method: ped:setAnimationProgress(...)
Required Arguments
Optional Arguments
- anim: the animation name it will affect.
- speed: a float containing the speed between 0.0–1.0 you want to apply to the animation. This limitation may be adjusted in the future, so do not provide speeds outside this boundary.
Returns
Returns true if successful, false otherwise.
Example
Click to collapse [-]
ServerIn this example we give the animation of dancing to the player and after 5 seconds it becomes 0.2s slower.
addCommandHandler('dance', function( player, cmd ) setPedAnimation( player, 'DANCING', 'DAN_Down_A', -1 ) source = player setTimer(function() setPedAnimationSpeed( source, 'DAN_Down_A', 0.2 ) end,5000,1) end )
See Also
- addPedClothes
- getPedClothes
- removePedClothes
- createPed
- getPedAmmoInClip
- getPedArmor
- getPedFightingStyle
- getPedOccupiedVehicle
- getPedOccupiedVehicleSeat
- getPedStat
- getPedTarget
- getPedTotalAmmo
- getPedWalkingStyle
- getPedWeapon
- getPedWeaponSlot
- getPedContactElement
- getValidPedModels
- isPedChoking
- isPedDead
- isPedDoingGangDriveby
- isPedDucked
- isPedHeadless
- isPedInVehicle
- isPedOnFire
- isPedOnGround
- isPedWearingJetpack
- killPed
- removePedFromVehicle
- setPedAnimation
- setPedAnimationProgress
- setPedAnimationSpeed
- setPedArmor
- setPedDoingGangDriveby
- setPedFightingStyle
- setPedHeadless
- setPedOnFire
- setPedStat
- setPedWalkingStyle
- setPedWeaponSlot
- warpPedIntoVehicle