SetPedAnimationSpeed
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Sets the current animation speed of a player or ped.
Syntax
bool setPedAnimationSpeed ( ped thePed [, string anim = "", float speed = 1.0 ] )
OOP Syntax Help! I don't understand this!
- Method: ped:setAnimationProgress(...)
Required Arguments
Optional Arguments
- anim: the animation name it will affect.
- speed: a float containing the speed between 0.0–1.0 you want to apply to the animation.
Returns
Returns true if successful, false otherwise.
Example
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-- TODO
See Also
- addPedClothes
- getPedClothes
- removePedClothes
- createPed
- getPedAmmoInClip
- getPedArmor
- getPedFightingStyle
- getPedOccupiedVehicle
- getPedOccupiedVehicleSeat
- getPedStat
- getPedTarget
- getPedTotalAmmo
- getPedWalkingStyle
- getPedWeapon
- getPedWeaponSlot
- getPedContactElement
- getValidPedModels
- isPedChoking
- isPedDead
- isPedDoingGangDriveby
- isPedDucked
- isPedHeadless
- isPedInVehicle
- isPedOnFire
- isPedOnGround
- isPedWearingJetpack
- killPed
- removePedFromVehicle
- setPedAnimation
- setPedAnimationProgress
- setPedAnimationSpeed
- setPedArmor
- setPedDoingGangDriveby
- setPedFightingStyle
- setPedHeadless
- setPedOnFire
- setPedStat
- setPedWalkingStyle
- setPedWeaponSlot
- warpPedIntoVehicle