SetPedArmor: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 19: | Line 19: | ||
This example removes the armor of a player. | This example removes the armor of a player. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function | function armor (player, command) | ||
if command == "addarmor" then | |||
setPedArmor ( player, 100 ) -- Set player's armor to 100 when he types the command 'addarmor' | |||
elseif command == "removearmor" then | |||
setPedArmor ( player, 0 ) -- Set player's armor to 0 when he types the command 'removearmor' | |||
end | |||
end | end | ||
addCommandHandler ( "addarmor", | addCommandHandler ("addarmor", armor) | ||
addCommandHandler ("removearmor", armor) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
Line 33: | Line 34: | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function givePlayerArmor( player, command, amount ) | function givePlayerArmor( player, command, amount ) | ||
if getPedArmor(player) == 100 then | |||
outputChatBox("Your armor already is complete!", player, 220, 0, 0 ) -- Inform the player if your armor already is complete. | |||
return | |||
end | |||
if amount and tonumber(amount) >= 1 or tonumber(amount) <= 100 then -- If amount is between 1 and 100. | |||
setPedArmor(player, tonumber(amount)) -- Set amount armor that player chosen on the command. | |||
else | |||
outputChatBox( "Syntax: /addarmor [armor-amount] the amount should be between 1 and 100", player, 220, 0, 0 ) -- Inform the player if 'amount' argument is missing. | |||
end | |||
end | end | ||
addCommandHandler( "addarmor", givePlayerArmor ) | addCommandHandler( "addarmor", givePlayerArmor ) |
Revision as of 11:43, 10 October 2016
This function allows you to set the armor value of a ped.
Syntax
bool setPedArmor ( ped thePed, float armor )
OOP Syntax Help! I don't understand this!
- Method: ped:setArmor(...)
- Variable: .armor
- Counterpart: getPedArmor
Required Arguments
- thePed: the ped whose armor you want to modify.
- armor: the amount of armor you want to set on the ped. Valid values are from 0 to 100.
Returns
Returns true if the armor was changed succesfully. Returns false if an invalid ped was specified, or the armor value specified is out of acceptable range.
Example
This example removes the armor of a player.
function armor (player, command) if command == "addarmor" then setPedArmor ( player, 100 ) -- Set player's armor to 100 when he types the command 'addarmor' elseif command == "removearmor" then setPedArmor ( player, 0 ) -- Set player's armor to 0 when he types the command 'removearmor' end end addCommandHandler ("addarmor", armor) addCommandHandler ("removearmor", armor)
In this, adds an amount of armor that the player defined in command 'addarmor'.
function givePlayerArmor( player, command, amount ) if getPedArmor(player) == 100 then outputChatBox("Your armor already is complete!", player, 220, 0, 0 ) -- Inform the player if your armor already is complete. return end if amount and tonumber(amount) >= 1 or tonumber(amount) <= 100 then -- If amount is between 1 and 100. setPedArmor(player, tonumber(amount)) -- Set amount armor that player chosen on the command. else outputChatBox( "Syntax: /addarmor [armor-amount] the amount should be between 1 and 100", player, 220, 0, 0 ) -- Inform the player if 'amount' argument is missing. end end addCommandHandler( "addarmor", givePlayerArmor )
See Also
- addPedClothes
- getPedClothes
- removePedClothes
- createPed
- getPedAmmoInClip
- getPedArmor
- getPedFightingStyle
- getPedOccupiedVehicle
- getPedOccupiedVehicleSeat
- getPedStat
- getPedTarget
- getPedTotalAmmo
- getPedWalkingStyle
- getPedWeapon
- getPedWeaponSlot
- getPedContactElement
- getValidPedModels
- isPedChoking
- isPedDead
- isPedDoingGangDriveby
- isPedDucked
- isPedHeadless
- isPedInVehicle
- isPedOnFire
- isPedOnGround
- isPedWearingJetpack
- killPed
- removePedFromVehicle
- setPedAnimation
- setPedAnimationProgress
- setPedAnimationSpeed
- setPedArmor
- setPedDoingGangDriveby
- setPedFightingStyle
- setPedHeadless
- setPedOnFire
- setPedStat
- setPedWalkingStyle
- setPedWeaponSlot
- warpPedIntoVehicle