SetPedChoking: Difference between revisions
Jump to navigation
Jump to search
(Replace to predefined variables.) |
|||
Line 20: | Line 20: | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
-- Choke all the players when the resource starts | -- Choke all the players when the resource starts | ||
function | |||
setPedChoking ( root, true ) | function onResourceStart() | ||
setPedChoking(root, true) | |||
end | end | ||
addEventHandler ( "onResourceStart", | addEventHandler("onResourceStart", resourceRoot, onResourceStart) | ||
-- Unchoke all the players when the resource stops | -- Unchoke all the players when the resource stops | ||
function | |||
setPedChoking ( root, false ) | function onResourceStop() | ||
setPedChoking(root, false) | |||
end | end | ||
addEventHandler ( "onResourceStop", | addEventHandler("onResourceStop", resourceRoot, onResourceStop) | ||
-- Choke players spawning | -- Choke players spawning | ||
function | |||
setPedChoking ( source, true ) | function onPlayerSpawn() | ||
setPedChoking(source, true) | |||
end | end | ||
addEventHandler ( "onPlayerSpawn", root, | addEventHandler("onPlayerSpawn", root, onPlayerSpawn) | ||
</syntaxhighlight> | </syntaxhighlight> |
Revision as of 23:09, 11 January 2023
This function can be used to force the ped to do the choking (coughing) animation until he respawns or toggled off using this function. The animation can not be cancelled by a player it's applied to, and he will not loose health.
Syntax
bool setPedChoking ( ped thePed, bool choking )
OOP Syntax Help! I don't understand this!
- Method: ped:setChoking(...)
- Variable: .choking
- Counterpart: isPedChoking
Required Arguments
- thePed: The ped whose choking status to toggle
- choking: true to make the ped choke, false to no longer force his choking animation
Returns
Returns true if successful, false otherwise (e.g. player handle is invalid)
Example
This script will make all players choke on resource start
-- Choke all the players when the resource starts function onResourceStart() setPedChoking(root, true) end addEventHandler("onResourceStart", resourceRoot, onResourceStart) -- Unchoke all the players when the resource stops function onResourceStop() setPedChoking(root, false) end addEventHandler("onResourceStop", resourceRoot, onResourceStop) -- Choke players spawning function onPlayerSpawn() setPedChoking(source, true) end addEventHandler("onPlayerSpawn", root, onPlayerSpawn)
See Also
- addPedClothes
- getPedClothes
- removePedClothes
- createPed
- getPedAmmoInClip
- getPedArmor
- getPedFightingStyle
- getPedOccupiedVehicle
- getPedOccupiedVehicleSeat
- getPedStat
- getPedTarget
- getPedTotalAmmo
- getPedWalkingStyle
- getPedWeapon
- getPedWeaponSlot
- getPedContactElement
- getValidPedModels
- isPedChoking
- isPedDead
- isPedDoingGangDriveby
- isPedDucked
- isPedHeadless
- isPedInVehicle
- isPedOnFire
- isPedOnGround
- isPedWearingJetpack
- killPed
- removePedFromVehicle
- setPedAnimation
- setPedAnimationProgress
- setPedAnimationSpeed
- setPedArmor
- setPedDoingGangDriveby
- setPedFightingStyle
- setPedHeadless
- setPedOnFire
- setPedStat
- setPedWalkingStyle
- setPedWeaponSlot
- warpPedIntoVehicle