SetPedDoingGangDriveby: Difference between revisions

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         if not isPedDoingGangDriveby(localPlayer) then
         if not isPedDoingGangDriveby(localPlayer) then
                 -- if he got driveby mode off, turn it on
                 -- if he got driveby mode off, turn it on
                 setPedWeaponSlot(localPlayer, 4 )
                 setPedWeaponSlot(localPlayer, 4)
                 setPedDoingGangDriveby(localPlayer, true)
                 setPedDoingGangDriveby(localPlayer, true)
         else
         else

Latest revision as of 22:43, 26 March 2021

This function sets the driveby state of a ped.

Syntax

bool setPedDoingGangDriveby ( ped thePed, bool state )

Required Arguments

  • thePed: The ped element whose state is to be changed.
  • state: A boolean value representing the drive-by state, true meaning enabled and false disabled.

Returns

Returns true if the driveby state could be changed, false otherwise.

Example

Click to collapse [-]
Client

This example turns on driveby mode when the local player types driveby in the console.

function setDoingDriveby()
        -- we check if local player isn't currently doing a gang driveby
        if not isPedDoingGangDriveby(localPlayer) then
                -- if he got driveby mode off, turn it on
                setPedWeaponSlot(localPlayer, 4)
                setPedDoingGangDriveby(localPlayer, true)
        else
                -- otherwise, turn it off
                setPedWeaponSlot(localPlayer, 0)
                setPedDoingGangDriveby(localPlayer, false)
        end
end
addCommandHandler("driveby", setDoingDriveby)

See Also