SetPedDoingGangDriveby
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This function sets the driveby state of a ped.
Syntax
bool setPedDoingGangDriveby ( ped ped, bool state )
Required Arguments
- ped: the PED element whose state is to be changed
- state: the new visibility state
Returns
Returns true if the driveby state could be changed, false otherwise.
Example
This example turns on driveby mode when the local player types '/driveby'.
function setDoingDriveby ( )
-- we check if the gui element is visible
if getPedWeapon ( getLocalPlayer () ) == 0 then
-- if he got driveby mode off, turn it on
setPedWeaponSlot( getLocalPlayer (), 4 )
setPedDoingGangDriveby( getLocalPlayer (), true )
else
-- otherwise, turn it off
setPedWeaponSlot( getLocalPlayer (), 0 )
setPedDoingGangDriveby( getLocalPlayer (), false )
end
end
addCommandHandler( "driveby", setDoingDriveby, false )
See Also
- addPedClothes
- getPedClothes
- removePedClothes
- createPed
- getPedAmmoInClip
- getPedArmor
- getPedFightingStyle
- getPedOccupiedVehicle
- getPedOccupiedVehicleSeat
- getPedStat
- getPedTarget
- getPedTotalAmmo
- getPedWalkingStyle
- getPedWeapon
- getPedWeaponSlot
- getPedContactElement
- getValidPedModels
- isPedChoking
- isPedDead
- isPedDoingGangDriveby
- isPedDucked
- isPedHeadless
- isPedInVehicle
- isPedOnGround
- isPedReloadingWeapon
- isPedWearingJetpack
- killPed
- removePedFromVehicle
- setPedAnimation
- setPedAnimationProgress
- setPedAnimationSpeed
- setPedArmor
- setPedDoingGangDriveby
- setPedFightingStyle
- setPedHeadless
- setPedStat
- setPedWalkingStyle
- setPedWeaponSlot
- warpPedIntoVehicle