SetPedFrozen: Difference between revisions
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This example adds a 'togglefreeze' console command that lets players alternate their frozen state. | This example adds a 'togglefreeze' console command that lets players alternate their frozen state. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function toggleFreeze ( sourcePlayer | function toggleFreeze ( sourcePlayer ) | ||
local frozen = getPedFrozen ( sourcePlayer ) | local frozen = getPedFrozen ( sourcePlayer ) | ||
setPedFrozen ( sourcePlayer, not frozen ) | setPedFrozen ( sourcePlayer, not frozen ) |
Revision as of 18:11, 16 July 2009
This function freezes (or un-freezes) a pedestrian, meaning they cannot move, jump, aim, shoot, etcetera.
Syntax
bool setPedFrozen ( ped thePed, bool frozen )
Required Arguments
- thePed: The ped whose frozen state will be changed.
- frozen: A bool value as to whether the ped is frozen or not.
Returns
Returns true if the frozen state was set successfully, or false if invalid arguments were passed.
Example
This example adds a 'togglefreeze' console command that lets players alternate their frozen state.
function toggleFreeze ( sourcePlayer ) local frozen = getPedFrozen ( sourcePlayer ) setPedFrozen ( sourcePlayer, not frozen ) end addCommandHandler ( "togglefreeze", toggleFreeze )
See Also
- addPedClothes
- getPedClothes
- removePedClothes
- createPed
- getPedAmmoInClip
- getPedArmor
- getPedFightingStyle
- getPedOccupiedVehicle
- getPedOccupiedVehicleSeat
- getPedStat
- getPedTarget
- getPedTotalAmmo
- getPedWalkingStyle
- getPedWeapon
- getPedWeaponSlot
- getPedContactElement
- getValidPedModels
- isPedChoking
- isPedDead
- isPedDoingGangDriveby
- isPedDucked
- isPedHeadless
- isPedInVehicle
- isPedOnFire
- isPedOnGround
- isPedWearingJetpack
- killPed
- removePedFromVehicle
- setPedAnimation
- setPedAnimationProgress
- setPedAnimationSpeed
- setPedArmor
- setPedDoingGangDriveby
- setPedFightingStyle
- setPedHeadless
- setPedOnFire
- setPedStat
- setPedWalkingStyle
- setPedWeaponSlot
- warpPedIntoVehicle