SetPedFrozen: Difference between revisions
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==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua" lang="lua">[lua,N] | ||
bool setPedFrozen ( ped thePed, bool frozen ) | bool setPedFrozen ( ped thePed, bool frozen ) | ||
</syntaxhighlight> | </syntaxhighlight> |
Revision as of 14:56, 18 July 2009
This function freezes (or un-freezes) a pedestrian, meaning they cannot move, jump, aim, shoot, etcetera.
Syntax
[lua,N] bool setPedFrozen ( ped thePed, bool frozen )
Required Arguments
- thePed: The ped whose frozen state will be changed.
- frozen: A bool value as to whether the ped is frozen or not.
Returns
Returns true if the frozen state was set successfully, or false if invalid arguments were passed.
Example
This example adds a 'togglefreeze' console command that lets players alternate their frozen state.
function toggleFreeze ( sourcePlayer ) local frozen = getPedFrozen ( sourcePlayer ) setPedFrozen ( sourcePlayer, not frozen ) end addCommandHandler ( "togglefreeze", toggleFreeze )
See Also
- addPedClothes
- getPedClothes
- removePedClothes
- createPed
- getPedAmmoInClip
- getPedArmor
- getPedFightingStyle
- getPedOccupiedVehicle
- getPedOccupiedVehicleSeat
- getPedStat
- getPedTarget
- getPedTotalAmmo
- getPedWalkingStyle
- getPedWeapon
- getPedWeaponSlot
- getPedContactElement
- getValidPedModels
- isPedChoking
- isPedDead
- isPedDoingGangDriveby
- isPedDucked
- isPedHeadless
- isPedInVehicle
- isPedOnFire
- isPedOnGround
- isPedWearingJetpack
- killPed
- removePedFromVehicle
- setPedAnimation
- setPedAnimationProgress
- setPedAnimationSpeed
- setPedArmor
- setPedDoingGangDriveby
- setPedFightingStyle
- setPedHeadless
- setPedOnFire
- setPedStat
- setPedWalkingStyle
- setPedWeaponSlot
- warpPedIntoVehicle