SetPedHeadless: Difference between revisions
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addCommandHandler("headmeup", giveBackHead) | addCommandHandler("headmeup", giveBackHead) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
</section> | |||
==See Also== | ==See Also== | ||
{{Ped functions}} | {{Ped functions}} | ||
[[Category:Needs Example]] | [[Category:Needs Example]] |
Revision as of 16:55, 30 December 2009
With this function, you can set if a ped has a head or not.
Syntax
bool setPedHeadless ( ped thePed, bool headState )
Required Arguments
- thePed: The ped to check.
- headState: head state, use true if you want the ped be headless, use false to give back the head.
Returns
Returns true if successful, false otherwise
Example
Click to collapse [-]
ServerThis example enables a player to behead themselves, and give them their head back.
function removeMyHead(thePlayer) setPedHeadless(thePlayer, true) -- Removes the players head outputChatBox("You have been beheaded!", thePlayer, 255, 0, 0) -- A confirmation message for the player end addCommandHandler("beheadme", removeMyHead) function giveBackHead(thePlayer) setPedHeadless(thePlayer, false) -- Gives the player a head outputChatBox("You have been given a head!", thePlayer, 255, 0, 0) -- A confirmation message for the player end addCommandHandler("headmeup", giveBackHead)
See Also
- addPedClothes
- getPedClothes
- removePedClothes
- createPed
- getPedAmmoInClip
- getPedArmor
- getPedFightingStyle
- getPedOccupiedVehicle
- getPedOccupiedVehicleSeat
- getPedStat
- getPedTarget
- getPedTotalAmmo
- getPedWalkingStyle
- getPedWeapon
- getPedWeaponSlot
- getPedContactElement
- getValidPedModels
- isPedChoking
- isPedDead
- isPedDoingGangDriveby
- isPedDucked
- isPedHeadless
- isPedInVehicle
- isPedOnFire
- isPedOnGround
- isPedWearingJetpack
- killPed
- removePedFromVehicle
- setPedAnimation
- setPedAnimationProgress
- setPedAnimationSpeed
- setPedArmor
- setPedDoingGangDriveby
- setPedFightingStyle
- setPedHeadless
- setPedOnFire
- setPedStat
- setPedWalkingStyle
- setPedWeaponSlot
- warpPedIntoVehicle