SetPedHeadless: Difference between revisions
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(New page: __NOTOC__ {{Client function}} With this function, you can set if a ped has a head or not. ==Syntax== <syntaxhighlight lang="lua">bool setPedHeadless ( ped thePed )</syntaxhighlight> ===Required Arguments=== *'''t...) |
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Returns ''true'' if successful, ''false'' otherwise | Returns ''true'' if successful, ''false'' otherwise | ||
==See Also== | ==See Also== | ||
{{Ped functions}} | {{Ped functions}} |
Revision as of 18:28, 16 October 2008
With this function, you can set if a ped has a head or not.
Syntax
bool setPedHeadless ( ped thePed )
Required Arguments
- thePed: The ped to check.
Returns
Returns true if successful, false otherwise
See Also
- addPedClothes
- getPedClothes
- removePedClothes
- createPed
- getPedAmmoInClip
- getPedArmor
- getPedFightingStyle
- getPedOccupiedVehicle
- getPedOccupiedVehicleSeat
- getPedStat
- getPedTarget
- getPedTotalAmmo
- getPedWalkingStyle
- getPedWeapon
- getPedWeaponSlot
- getPedContactElement
- getValidPedModels
- isPedChoking
- isPedDead
- isPedDoingGangDriveby
- isPedDucked
- isPedHeadless
- isPedInVehicle
- isPedOnFire
- isPedOnGround
- isPedWearingJetpack
- killPed
- removePedFromVehicle
- setPedAnimation
- setPedAnimationProgress
- setPedAnimationSpeed
- setPedArmor
- setPedDoingGangDriveby
- setPedFightingStyle
- setPedHeadless
- setPedOnFire
- setPedStat
- setPedWalkingStyle
- setPedWeaponSlot
- warpPedIntoVehicle