SetPedRotation: Difference between revisions
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==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
bool setPedRotation ( ped thePed, float rotation [, bool | bool setPedRotation ( ped thePed, float rotation [, bool confirmPedRotation = false ] ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
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===Optional Arguments=== | ===Optional Arguments=== | ||
{{New feature/item|3.0152|1.3.2|4680| | {{New feature/item|3.0152|1.3.2|4680| | ||
*''' | *'''confirmPedRotation:''' A bool which should be set to ''true'' to ensure the ped rotation is correctly set in all circumstances. Failing to set this argument may result in the rotation being inverted when the ped is in the air and other inconsistencies. The default value of false is for backward compatibility with scripts which may depend upon the incorrect behaviour | ||
}} | }} | ||
Revision as of 02:02, 12 January 2014
This function allows you to set the current rotation of the specified ped.
Syntax
bool setPedRotation ( ped thePed, float rotation [, bool confirmPedRotation = false ] )
Required Arguments
- thePed: The ped to set the rotation of
- rotation: A float specifying the desired rotation in degrees.
Optional Arguments
- confirmPedRotation: A bool which should be set to true to ensure the ped rotation is correctly set in all circumstances. Failing to set this argument may result in the rotation being inverted when the ped is in the air and other inconsistencies. The default value of false is for backward compatibility with scripts which may depend upon the incorrect behaviour
Returns
Returns true if successful, false otherwise.
Example
Click to collapse [-]
ClientThis example allows a player to type the command 'disco', which will result in the player being rotated to a random direction every 1 second, infinite times.
function discoTime ( ) -- Randomly choose a new player rotation and set it newRotation = math.random ( 0, 360 ) setPedRotation ( getLocalPlayer(), newRotation ) end function initiateDiscoMode ( commandName ) -- Trigger a random change in player rotation every second setTimer ( discoTime, 1000, 0 ) end addCommandHandler ( "disco", initiateDiscoMode )
Changelog
Version | Description |
---|
1.3.1-9.04680 | Added conformPedRotation argument |
See Also
- addPedClothes
- getPedClothes
- removePedClothes
- createPed
- getPedAmmoInClip
- getPedArmor
- getPedFightingStyle
- getPedOccupiedVehicle
- getPedOccupiedVehicleSeat
- getPedStat
- getPedTarget
- getPedTotalAmmo
- getPedWalkingStyle
- getPedWeapon
- getPedWeaponSlot
- getPedContactElement
- getValidPedModels
- isPedChoking
- isPedDead
- isPedDoingGangDriveby
- isPedDucked
- isPedHeadless
- isPedInVehicle
- isPedOnFire
- isPedOnGround
- isPedWearingJetpack
- killPed
- removePedFromVehicle
- setPedAnimation
- setPedAnimationProgress
- setPedAnimationSpeed
- setPedArmor
- setPedDoingGangDriveby
- setPedFightingStyle
- setPedHeadless
- setPedOnFire
- setPedStat
- setPedWalkingStyle
- setPedWeaponSlot
- warpPedIntoVehicle