SetPedRotation: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Server client function}} | {{Server client function}} | ||
{{Deprecated|setElementRotation|}} | |||
This function allows you to set the current rotation of the specified ped. | This function allows you to set the current rotation of the specified ped. | ||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
bool setPedRotation ( ped thePed, float rotation ) | bool setPedRotation ( ped thePed, float rotation [, bool conformPedRotation = false ] ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
Line 11: | Line 13: | ||
*'''thePed:''' The [[ped]] to set the rotation of | *'''thePed:''' The [[ped]] to set the rotation of | ||
*'''rotation:''' A [[float]] specifying the desired rotation in degrees. | *'''rotation:''' A [[float]] specifying the desired rotation in degrees. | ||
===Optional Arguments=== | |||
{{New feature/item|3.0152|1.3.2|4680| | |||
*'''conformPedRotation:''' A bool which should be set to ''true'' to ensure the ped rotation is correctly set in all circumstances. Failing to set this argument may result in the rotation being inverted when the ped is in the air and other inconsistencies. The default value of false is for backward compatibility with scripts which may depend upon the incorrect behaviour | |||
}} | |||
===Returns=== | ===Returns=== | ||
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</syntaxhighlight> | </syntaxhighlight> | ||
</section> | </section> | ||
==Changelog== | |||
{{ChangelogHeader}} | |||
{{ChangelogItem|1.3.1-9.04680|Added conformPedRotation argument}} | |||
==See Also== | ==See Also== | ||
{{Ped_functions}} | {{Ped_functions}} | ||
[[ru:setPedRotation]] | [[ru:setPedRotation]] |
Latest revision as of 13:30, 8 September 2024
This function is deprecated. This means that its use is discouraged and that it might not exist in future versions. | |
Please use setElementRotation instead. |
This function allows you to set the current rotation of the specified ped.
Syntax
bool setPedRotation ( ped thePed, float rotation [, bool conformPedRotation = false ] )
Required Arguments
- thePed: The ped to set the rotation of
- rotation: A float specifying the desired rotation in degrees.
Optional Arguments
- conformPedRotation: A bool which should be set to true to ensure the ped rotation is correctly set in all circumstances. Failing to set this argument may result in the rotation being inverted when the ped is in the air and other inconsistencies. The default value of false is for backward compatibility with scripts which may depend upon the incorrect behaviour
Returns
Returns true if successful, false otherwise.
Example
Click to collapse [-]
ClientThis example allows a player to type the command 'disco', which will result in the player being rotated to a random direction every 1 second, infinite times.
function discoTime ( ) -- Randomly choose a new player rotation and set it newRotation = math.random ( 0, 360 ) setPedRotation ( getLocalPlayer(), newRotation ) end function initiateDiscoMode ( commandName ) -- Trigger a random change in player rotation every second setTimer ( discoTime, 1000, 0 ) end addCommandHandler ( "disco", initiateDiscoMode )
Changelog
Version | Description |
---|
1.3.1-9.04680 | Added conformPedRotation argument |
See Also
- addPedClothes
- getPedClothes
- removePedClothes
- createPed
- getPedAmmoInClip
- getPedArmor
- getPedFightingStyle
- getPedOccupiedVehicle
- getPedOccupiedVehicleSeat
- getPedStat
- getPedTarget
- getPedTotalAmmo
- getPedWalkingStyle
- getPedWeapon
- getPedWeaponSlot
- getPedContactElement
- getValidPedModels
- isPedChoking
- isPedDead
- isPedDoingGangDriveby
- isPedDucked
- isPedHeadless
- isPedInVehicle
- isPedOnFire
- isPedOnGround
- isPedWearingJetpack
- killPed
- removePedFromVehicle
- setPedAnimation
- setPedAnimationProgress
- setPedAnimationSpeed
- setPedArmor
- setPedDoingGangDriveby
- setPedFightingStyle
- setPedHeadless
- setPedOnFire
- setPedStat
- setPedWalkingStyle
- setPedWeaponSlot
- warpPedIntoVehicle