SetPedWalkingStyle: Difference between revisions
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===Returns=== | ===Returns=== | ||
Returns ''true'' if successful, ''false'' otherwise. | Returns ''true'' if successful, ''false'' otherwise. | ||
==Example== | |||
<section name="Client example" class="client" show="true"> | |||
Changes the walking style of the player to Drunkman when the resource is started | |||
<syntaxhighlight lang="lua"> | |||
function onClientResourceStart() | |||
setPedWalkingStyle(localPlayer,126) | |||
end | |||
addEventHandler("onClientResourceStart",resourceRoot, onClientResourceStart) | |||
</syntaxhighlight> | |||
</section> | |||
==See Also== | ==See Also== | ||
{{Ped functions}} | {{Ped functions}} |
Latest revision as of 16:34, 11 April 2015
Sets the walking style of a ped. A walking style consists of a set of animations that are used for walking, running etc.
Syntax
bool setPedWalkingStyle ( ped thePed, int style )
OOP Syntax Help! I don't understand this!
- Method: ped:setWalkingStyle(...)
- Variable: .walkingStyle
- Counterpart: getPedWalkingStyle
Required Arguments
- thePed: the ped whose walking style to change.
- style: the walking style to set.
The possible walking styles are:
MOVE_DEFAULT | 0 |
MOVE_PLAYER | 54 |
MOVE_PLAYER_FAT | 55 |
MOVE_PLAYER_MUSCULAR | 56 |
MOVE_ROCKET | 57 |
MOVE_ROCKET_FAT | 58 |
MOVE_ROCKET_MUSCULAR | 59 |
MOVE_ARMED | 60 |
MOVE_ARMED_FAT | 61 |
MOVE_ARMED_MUSCULAR | 62 |
MOVE_BASEBALLBAT | 63 |
MOVE_BASEBALLBAT_FAT | 64 |
MOVE_BASEBALLBAT_MUSCULAR | 65 |
MOVE_CHAINSAW | 66 |
MOVE_CHAINSAW_FAT | 67 |
MOVE_CHAINSAW_MUSCULAR | 68 |
MOVE_SNEAK | 69 |
MOVE_JETPACK | 70 |
MOVE_MAN | 118 |
MOVE_SHUFFLE | 119 |
MOVE_OLDMAN | 120 |
MOVE_GANG1 | 121 |
MOVE_GANG2 | 122 |
MOVE_OLDFATMAN | 123 |
MOVE_FATMAN | 124 |
MOVE_JOGGER | 125 |
MOVE_DRUNKMAN | 126 |
MOVE_BLINDMAN | 127 |
MOVE_SWAT | 128 |
MOVE_WOMAN | 129 |
MOVE_SHOPPING | 130 |
MOVE_BUSYWOMAN | 131 |
MOVE_SEXYWOMAN | 132 |
MOVE_PRO | 133 |
MOVE_OLDWOMAN | 134 |
MOVE_FATWOMAN | 135 |
MOVE_JOGWOMAN | 136 |
MOVE_OLDFATWOMAN | 137 |
MOVE_SKATE | 138 |
Returns
Returns true if successful, false otherwise.
Example
Click to collapse [-]
Client exampleChanges the walking style of the player to Drunkman when the resource is started
function onClientResourceStart() setPedWalkingStyle(localPlayer,126) end addEventHandler("onClientResourceStart",resourceRoot, onClientResourceStart)
See Also
- addPedClothes
- getPedClothes
- removePedClothes
- createPed
- getPedAmmoInClip
- getPedArmor
- getPedFightingStyle
- getPedOccupiedVehicle
- getPedOccupiedVehicleSeat
- getPedStat
- getPedTarget
- getPedTotalAmmo
- getPedWalkingStyle
- getPedWeapon
- getPedWeaponSlot
- getPedContactElement
- getValidPedModels
- isPedChoking
- isPedDead
- isPedDoingGangDriveby
- isPedDucked
- isPedHeadless
- isPedInVehicle
- isPedOnFire
- isPedOnGround
- isPedWearingJetpack
- killPed
- removePedFromVehicle
- setPedAnimation
- setPedAnimationProgress
- setPedAnimationSpeed
- setPedArmor
- setPedDoingGangDriveby
- setPedFightingStyle
- setPedHeadless
- setPedOnFire
- setPedStat
- setPedWalkingStyle
- setPedWeaponSlot
- warpPedIntoVehicle