SetPedWeaponSlot: Difference between revisions

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bool setPedWeaponSlot ( ped thePed, int weaponSlot )
bool setPedWeaponSlot ( ped thePed, int weaponSlot )
</syntaxhighlight>  
</syntaxhighlight>  
{{OOP||[[ped]]:setWeaponSlot|weaponSlot|getPedWeaponSlot}}


===Required Arguments===
===Required Arguments===
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<section name="Server" class="server" show="true">
<section name="Server" class="server" show="true">
This example allows the player to type the command 'giveweapons', which gives the player a weapon for every slot. Instead of equipping the last given weapon, the script randomly decides which weapon to equip after all the weapons are given.
This example allows the player to type the command 'giveweapons', which gives the player a weapon for every slot. Instead of equipping the last given weapon, the script randomly decides which weapon to equip after all the weapons are given.
<syntaxhighlight lang="lua">function givePlayerWeapons ( thePlayer, commandName )
<syntaxhighlight lang="lua">local weaponIDs = {1,22,25,28,30,33,35,16,42,10,44,40} -- Weapon IDs
        -- Give the player a weapon for each slot
 
giveWeapon ( thePlayer, 1, 1 )
function givePlayerWeapons ( thePlayer, commandName )
giveWeapon ( thePlayer, 2, 1 )
  -- Give the player a weapon for each slot
giveWeapon ( thePlayer, 22, 1 )
  for i = 1 , #weaponIDs do
giveWeapon ( thePlayer, 25, 1 )
      giveWeapon (thePlayer,weaponIDs[i], 1 )
giveWeapon ( thePlayer, 28, 1 )
  end
giveWeapon ( thePlayer, 30, 1 )
  -- Randomly select which weapon to equip, slots 1 through 12
giveWeapon ( thePlayer, 33, 1 )
  setPedWeaponSlot ( thePlayer, math.random ( 1, 12) )
giveWeapon ( thePlayer, 35, 1 )
giveWeapon ( thePlayer, 16, 1 )
giveWeapon ( thePlayer, 42, 1 )
giveWeapon ( thePlayer, 10, 1 )
giveWeapon ( thePlayer, 44, 1 )
giveWeapon ( thePlayer, 40, 1 )
        -- Randomly select which weapon to equip, slots 1 through 12
setPedWeaponSlot ( thePlayer, math.random ( 1, 12) )
end
end
addCommandHandler ( "giveweapons", givePlayerWeapons )</syntaxhighlight>
addCommandHandler ( "giveweapons", givePlayerWeapons )</syntaxhighlight>

Latest revision as of 10:51, 7 August 2016

This function changes the selected weapon slot of a ped.

Syntax

bool setPedWeaponSlot ( ped thePed, int weaponSlot )


OOP Syntax Help! I don't understand this!

Method: ped:setWeaponSlot(...)
Variable: .weaponSlot
Counterpart: getPedWeaponSlot


Required Arguments

  • thePed: the ped whose weapon slot you want to set. In a clientside script, this cannot be used on remote players.
  • weaponSlot: the weapon slot to set.
Weapon Slots
  • 0: WEAPONSLOT_TYPE_UNARMED
  • 1: WEAPONSLOT_TYPE_MELEE
  • 2: WEAPONSLOT_TYPE_HANDGUN
  • 3: WEAPONSLOT_TYPE_SHOTGUN
  • 4: WEAPONSLOT_TYPE_SMG (used for driveby's)
  • 5: WEAPONSLOT_TYPE_RIFLE
  • 6: WEAPONSLOT_TYPE_SNIPER
  • 7: WEAPONSLOT_TYPE_HEAVY
  • 8: WEAPONSLOT_TYPE_THROWN
  • 9: WEAPONSLOT_TYPE_SPECIAL
  • 10: WEAPONSLOT_TYPE_GIFT
  • 11: WEAPONSLOT_TYPE_PARACHUTE
  • 12: WEAPONSLOT_TYPE_DETONATOR

Returns

Returns true if successful in setting the ped's equipped weapon slot, false otherwise.

Example

Click to collapse [-]
Server

This example allows the player to type the command 'giveweapons', which gives the player a weapon for every slot. Instead of equipping the last given weapon, the script randomly decides which weapon to equip after all the weapons are given.

local weaponIDs = {1,22,25,28,30,33,35,16,42,10,44,40} -- Weapon IDs

function givePlayerWeapons ( thePlayer, commandName )
   -- Give the player a weapon for each slot
   for i = 1 , #weaponIDs do
      giveWeapon (thePlayer,weaponIDs[i], 1 )
   end
   -- Randomly select which weapon to equip, slots 1 through 12
   setPedWeaponSlot ( thePlayer, math.random ( 1, 12) )
end
addCommandHandler ( "giveweapons", givePlayerWeapons )

See Also