SetTrainDerailed: Difference between revisions
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==Example== | ==Example== | ||
<section name="Example" class="server" show="true"> | <section name="Example" class="server" show="true"> | ||
This example creates | This example creates an underailable train, and alows it to be derailed when you want | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function makeTrain(thePlayer) | function makeTrain(thePlayer) |
Revision as of 16:40, 30 December 2009
This function will set a train or tram as derailed.
Syntax
bool setTrainDerailed ( vehicle vehicleToDerail, bool derailed )
Required Arguments
- vehicleToDerail: The vehicle that you wish to derail.
- derailed: whether the train is derailed.
Returns
Returns true if the state was successfully set
Example
Click to collapse [-]
ExampleThis example creates an underailable train, and alows it to be derailed when you want
function makeTrain(thePlayer) myTrain = createVehicle(537,1995,-1949,13)-- This will make a freight train just east of the LS train station setTrainDerailable(myTrain, false) -- myTrain can not be derailed now outputChatBox("A freight train has been created for you.", thePlayer) -- Just a simple message for the player end addCommandHandler("trainmeup", makeTrain) function derailTrain() setTrainDerailed(myTrain, true) -- When the command is used the train becomes derailed outputChatBox("Freight train has been derailed!", thePlayer) -- A message to confirm the train was derailed end addCommandHandler("derailme", derailTrain)
See Also
- addVehicleUpgrade
- attachTrailerToVehicle
- blowVehicle
- createVehicle
- detachTrailerFromVehicle
- fixVehicle
- getOriginalHandling
- getTrainDirection
- getTrainPosition
- getTrainSpeed
- getTrainTrack
- getVehicleColor
- getVehicleCompatibleUpgrades
- getVehicleController
- getVehicleDoorOpenRatio
- getVehicleDoorState
- getVehicleEngineState
- getVehicleHandling
- getVehicleHeadLightColor
- getVehicleLandingGearDown
- getVehicleLightState
- getVehicleMaxPassengers
- getVehicleModelFromName
- getVehicleName
- getVehicleNameFromModel
- getVehicleOccupant
- getVehicleOccupants
- getVehicleOverrideLights
- getVehiclePaintjob
- getVehiclePanelState
- getVehiclePlateText
- getVehicleSirenParams
- getVehicleSirens
- getVehicleSirensOn
- getVehicleTowedByVehicle
- getVehicleTowingVehicle
- getVehicleTurretPosition
- getVehicleType
- getVehicleUpgradeOnSlot
- getVehicleUpgradeSlotName
- getVehicleUpgrades
- getVehicleVariant
- getVehicleWheelStates
- isTrainDerailable
- isTrainDerailed
- isVehicleBlown
- isVehicleDamageProof
- isVehicleFuelTankExplodable
- isVehicleLocked
- isVehicleOnGround
- isVehicleTaxiLightOn
- removeVehicleUpgrade
- setTrainDerailable
- setTrainDerailed
- setTrainDirection
- setTrainPosition
- setTrainSpeed
- setTrainTrack
- setVehicleColor
- setVehicleDamageProof
- setVehicleDoorOpenRatio
- setVehicleDoorState
- setVehicleDoorsUndamageable
- setVehicleEngineState
- setVehicleFuelTankExplodable
- setVehicleHandling
- setVehicleHeadLightColor
- setVehicleLandingGearDown
- setVehicleLightState
- setVehicleLocked
- setVehicleOverrideLights
- setVehiclePaintjob
- setVehiclePanelState
- setVehiclePlateText
- setVehicleSirens
- setVehicleSirensOn
- setVehicleTaxiLightOn
- setVehicleTurretPosition
- setVehicleVariant
- setVehicleWheelStates