SetTrainPosition: Difference between revisions
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m (fix example mistake) |
m (comment code, fix example bug) |
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This example adds a command called "/settrainpos", allowing you to set the position of the train. | This example adds a command called "/settrainpos", allowing you to set the position of the train. | ||
<syntaxhighlight lang="lua">local function setMyPosition(player, _, position) | <syntaxhighlight lang="lua">local function setMyPosition(player, _, position) | ||
-- grab the vehicle, if it exists | |||
local veh = player.vehicle | local veh = player.vehicle | ||
-- make sure we're actually in a vehicle | |||
if not veh then | if not veh then | ||
player:outputChat("You are not in a vehicle!") | player:outputChat("You are not in a vehicle!") | ||
Line 25: | Line 28: | ||
end | end | ||
-- make sure we're in a train | |||
if veh.vehicleType ~= "Train" then | if veh.vehicleType ~= "Train" then | ||
player:outputChat("You are not in a train!") | player:outputChat("You are not in a train!") | ||
Line 40: | Line 44: | ||
end | end | ||
-- check if the position argument is between 0 and 1 | |||
if (position < 0) or (position > 1) then | if (position < 0) or (position > 1) then | ||
player:outputChat("position must be between 0 and 1!") | player:outputChat("position must be between 0 and 1!") | ||
Line 45: | Line 50: | ||
end | end | ||
veh. | -- finally set the train position | ||
veh.trainPosition = position | |||
end | end | ||
addCommandHandler("settrainpos", setMyPosition) | addCommandHandler("settrainpos", setMyPosition)</syntaxhighlight></section> | ||
</syntaxhighlight></section> | |||
==See Also== | ==See Also== | ||
{{Vehicle functions}} | {{Vehicle functions}} |
Revision as of 16:10, 2 January 2016
Sets the position the train is currently on the track
Syntax
bool setTrainPosition ( vehicle train, float position )
OOP Syntax Help! I don't understand this!
- Method: vehicle:setTrainPosition(...)
- Variable: .trainPosition
- Counterpart: getTrainPosition
Required Arguments
- train: the train of which to set the track
- position: the position along the track
Returns
Returns true if the train position was set, false otherwise.
Example
Click to collapse [-]
OOP Example 1This example adds a command called "/settrainpos", allowing you to set the position of the train.
local function setMyPosition(player, _, position) -- grab the vehicle, if it exists local veh = player.vehicle -- make sure we're actually in a vehicle if not veh then player:outputChat("You are not in a vehicle!") return end -- make sure we're in a train if veh.vehicleType ~= "Train" then player:outputChat("You are not in a train!") return end -- convert position to a number position = tonumber(position) -- if position cannot be converted to a number if not position then player:outputChat("Syntax: /settrainpos <position>") player:outputChat("position: number between 0 and 1") return end -- check if the position argument is between 0 and 1 if (position < 0) or (position > 1) then player:outputChat("position must be between 0 and 1!") return end -- finally set the train position veh.trainPosition = position end addCommandHandler("settrainpos", setMyPosition)
See Also
- addVehicleUpgrade
- attachTrailerToVehicle
- blowVehicle
- createVehicle
- detachTrailerFromVehicle
- fixVehicle
- getOriginalHandling
- getTrainDirection
- getTrainPosition
- getTrainSpeed
- getTrainTrack
- getVehicleColor
- getVehicleCompatibleUpgrades
- getVehicleController
- getVehicleDoorOpenRatio
- getVehicleDoorState
- getVehicleEngineState
- getVehicleHandling
- getVehicleHeadLightColor
- getVehicleLandingGearDown
- getVehicleLightState
- getVehicleMaxPassengers
- getVehicleModelFromName
- getVehicleName
- getVehicleNameFromModel
- getVehicleOccupant
- getVehicleOccupants
- getVehicleOverrideLights
- getVehiclePaintjob
- getVehiclePanelState
- getVehiclePlateText
- getVehicleSirenParams
- getVehicleSirens
- getVehicleSirensOn
- getVehicleTowedByVehicle
- getVehicleTowingVehicle
- getVehicleTurretPosition
- getVehicleType
- getVehicleUpgradeOnSlot
- getVehicleUpgradeSlotName
- getVehicleUpgrades
- getVehicleVariant
- getVehicleWheelStates
- isTrainDerailable
- isTrainDerailed
- isVehicleBlown
- isVehicleDamageProof
- isVehicleFuelTankExplodable
- isVehicleLocked
- isVehicleOnGround
- isVehicleTaxiLightOn
- removeVehicleUpgrade
- setTrainDerailable
- setTrainDerailed
- setTrainDirection
- setTrainPosition
- setTrainSpeed
- setTrainTrack
- setVehicleColor
- setVehicleDamageProof
- setVehicleDoorOpenRatio
- setVehicleDoorState
- setVehicleDoorsUndamageable
- setVehicleEngineState
- setVehicleFuelTankExplodable
- setVehicleHandling
- setVehicleHeadLightColor
- setVehicleLandingGearDown
- setVehicleLightState
- setVehicleLocked
- setVehicleOverrideLights
- setVehiclePaintjob
- setVehiclePanelState
- setVehiclePlateText
- setVehicleSirens
- setVehicleSirensOn
- setVehicleTaxiLightOn
- setVehicleTurretPosition
- setVehicleVariant
- setVehicleWheelStates