SetTrainTrack: Difference between revisions

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__NOTOC__
__NOTOC__
{{Client function}}
{{Shared function}}
{{New feature/item|3.0151|1.6|7485|
{{Disabled}}
{{New feature/item|3.0160|1.6|7485|
Sets the track of a train
Sets the track of a train
}}
}}
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==Syntax==
==Syntax==
<syntaxhighlight lang="lua">bool setTrainTrack ( vehicle train, int track )</syntaxhighlight>
<syntaxhighlight lang="lua">bool setTrainTrack ( vehicle train, int track )</syntaxhighlight>
{{OOP||[[vehicle]]:setTrack|track|setTrainTrack}}
{{OOP||[[vehicle]]:setTrack|track|getTrainTrack}}
===Required Arguments===
===Required Arguments===
*'''train:''' the train of which to set the track
*'''train:''' the train of which to set the track
*'''track:''' the track where you want to set the train. It can be 1, 2 or 3.
*'''track:''' the track where you want to set the train. It can be 0, 1, 2 or 3.


===Returns===
===Returns===
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==Example==
==Example==
This server-side script allows the player to change the track of their train.
<section name="Procedural" class="server"><syntaxhighlight lang="lua">
addCommandHandler("trackies",
function (player, _, track)
local theVehicle = getPedOccupiedVehicle(player)
if not theVehicle then
outputChatBox("You are not in a vehicle!", player)
return
end
if getVehicleType(theVehicle) == "Train" then
setTrainTrack(theVehicle, track)
else
outputChatBox("You are not in a train!", player)
end
end
)
</syntaxhighlight></section>
<section name="Object Oriented" class="server"><syntaxhighlight lang="lua">
addCommandHandler("trackies",
function (player, _, track)
local veh = player.vehicle
if not veh then
return player:outputChat("You are not in a vehicle!")
end


<syntaxhighlight lang="lua">
if veh.vehicleType == "Train" then
addCommandHandler("setTrain",
veh.track = track
function (cmd,train)
else
local thePlayer = getLocalPlayer()
player:outputChat("You are not in a train!")
local theVehicle = getPedOccupiedVehicle(thePlayer)
local cc = getElementModel(theVehicle)
if cc == 449 or cc == 537 or cc == 538 or cc == 570 or cc == 569 or cc == 590 then
setTrainTrack(theVehicle, train)
end
end
end)
end
</syntaxhighlight>
)
</syntaxhighlight></section>


==See Also==
==See Also==
{{Vehicle functions}}
{{Vehicle functions}}

Latest revision as of 19:38, 19 May 2019

Dialog-warning.png Function has been disabled.

Sets the track of a train

Syntax

bool setTrainTrack ( vehicle train, int track )

OOP Syntax Help! I don't understand this!

Method: vehicle:setTrack(...)
Variable: .track
Counterpart: getTrainTrack


Required Arguments

  • train: the train of which to set the track
  • track: the track where you want to set the train. It can be 0, 1, 2 or 3.

Returns

Returns true if the track was set to the train, false otherwise.

Example

This server-side script allows the player to change the track of their train.

Click to expand [+]
Procedural
Click to expand [+]
Object Oriented

See Also