SetTrainTrack: Difference between revisions
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m (add section classes) |
m (delete -> disabled) |
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__NOTOC__ | __NOTOC__ | ||
{{ | {{Shared function}} | ||
{{Disabled}} | |||
{{New feature/item|3.0160|1.6|7485| | {{New feature/item|3.0160|1.6|7485| | ||
Sets the track of a train | Sets the track of a train | ||
Line 22: | Line 23: | ||
local theVehicle = getPedOccupiedVehicle(player) | local theVehicle = getPedOccupiedVehicle(player) | ||
if not theVehicle then | if not theVehicle then | ||
outputChatBox("You are not in a vehicle!") | outputChatBox("You are not in a vehicle!", player) | ||
return | return | ||
end | end | ||
Line 29: | Line 30: | ||
setTrainTrack(theVehicle, track) | setTrainTrack(theVehicle, track) | ||
else | else | ||
outputChatBox("You are not in a train!") | outputChatBox("You are not in a train!", player) | ||
end | end | ||
end | end | ||
) | ) | ||
</syntaxhighlight></section> | </syntaxhighlight></section> | ||
<section name="Object | <section name="Object Oriented" class="server"><syntaxhighlight lang="lua"> | ||
addCommandHandler("trackies", | addCommandHandler("trackies", | ||
function (player, _, track) | function (player, _, track) | ||
local veh = player.vehicle | local veh = player.vehicle | ||
if not veh then | if not veh then | ||
return | return player:outputChat("You are not in a vehicle!") | ||
end | end | ||
Line 45: | Line 46: | ||
veh.track = track | veh.track = track | ||
else | else | ||
player:outputChat("You are not in a train!") | |||
end | end | ||
end | end |
Latest revision as of 19:38, 19 May 2019
Function has been disabled. | |
Sets the track of a train
Syntax
bool setTrainTrack ( vehicle train, int track )
OOP Syntax Help! I don't understand this!
- Method: vehicle:setTrack(...)
- Variable: .track
- Counterpart: getTrainTrack
Required Arguments
- train: the train of which to set the track
- track: the track where you want to set the train. It can be 0, 1, 2 or 3.
Returns
Returns true if the track was set to the train, false otherwise.
Example
This server-side script allows the player to change the track of their train.
Click to expand [+]
ProceduralClick to expand [+]
Object OrientedSee Also
- addVehicleUpgrade
- attachTrailerToVehicle
- blowVehicle
- createVehicle
- detachTrailerFromVehicle
- fixVehicle
- getOriginalHandling
- getTrainDirection
- getTrainPosition
- getTrainSpeed
- getTrainTrack
- getVehicleColor
- getVehicleCompatibleUpgrades
- getVehicleController
- getVehicleDoorOpenRatio
- getVehicleDoorState
- getVehicleEngineState
- getVehicleHandling
- getVehicleHeadLightColor
- getVehicleLandingGearDown
- getVehicleLightState
- getVehicleMaxPassengers
- getVehicleModelFromName
- getVehicleName
- getVehicleNameFromModel
- getVehicleOccupant
- getVehicleOccupants
- getVehicleOverrideLights
- getVehiclePaintjob
- getVehiclePanelState
- getVehiclePlateText
- getVehicleSirenParams
- getVehicleSirens
- getVehicleSirensOn
- getVehicleTowedByVehicle
- getVehicleTowingVehicle
- getVehicleTurretPosition
- getVehicleType
- getVehicleUpgradeOnSlot
- getVehicleUpgradeSlotName
- getVehicleUpgrades
- getVehicleVariant
- getVehicleWheelStates
- isTrainDerailable
- isTrainDerailed
- isVehicleBlown
- isVehicleDamageProof
- isVehicleFuelTankExplodable
- isVehicleLocked
- isVehicleOnGround
- isVehicleTaxiLightOn
- removeVehicleUpgrade
- setTrainDerailable
- setTrainDerailed
- setTrainDirection
- setTrainPosition
- setTrainSpeed
- setTrainTrack
- setVehicleColor
- setVehicleDamageProof
- setVehicleDoorOpenRatio
- setVehicleDoorState
- setVehicleDoorsUndamageable
- setVehicleEngineState
- setVehicleFuelTankExplodable
- setVehicleHandling
- setVehicleHeadLightColor
- setVehicleLandingGearDown
- setVehicleLightState
- setVehicleLocked
- setVehicleOverrideLights
- setVehiclePaintjob
- setVehiclePanelState
- setVehiclePlateText
- setVehicleSirens
- setVehicleSirensOn
- setVehicleTaxiLightOn
- setVehicleTurretPosition
- setVehicleVariant
- setVehicleWheelStates