SetTrainTrack: Difference between revisions

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==Example==
==Example==


<syntaxhighlight lang="lua">--TODO
<syntaxhighlight lang="lua">
addCommandHandler("setTrain",
function (cmd,train)
local thePlayer = getLocalPlayer()
local theVehicle = getPedOccupiedVehicle(thePlayer)
local cc = getElementModel(theVehicle)
if cc == 449 or cc == 537 or cc == 538 or cc == 570 or cc == 569 or cc == 590 then
setTrainTrack(theVehicle, train)
end
end)
</syntaxhighlight>
</syntaxhighlight>


==See Also==
==See Also==
{{Vehicle functions}}
{{Vehicle functions}}

Revision as of 14:33, 12 September 2015

Accessories-text-editor.png Script Example Missing Function SetTrainTrack needs a script example, help out by writing one.

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Sets the track of a train

Syntax

bool setTrainTrack ( vehicle train, int track )

OOP Syntax Help! I don't understand this!

Method: vehicle:setTrack(...)
Variable: .track
Counterpart: setTrainTrack


Required Arguments

  • train: the train of which to set the track
  • track: the track where you want to set the train. It can be 1, 2 or 3.

Returns

Returns true if the track was set to the train, false otherwise.

Example

addCommandHandler("setTrain",
function (cmd,train)
	local thePlayer = getLocalPlayer()
	local theVehicle = getPedOccupiedVehicle(thePlayer)
	local cc = getElementModel(theVehicle)
		if cc == 449 or cc == 537 or cc == 538 or cc == 570 or cc == 569 or cc == 590 then
	setTrainTrack(theVehicle, train)
		end
end)

See Also