SetVehicleColor: Difference between revisions

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__NOTOC__  
__NOTOC__
This function will set the color of a vehicle. Each vehicle can have up to 4 colors, for different aspects of the vehicle. Most vehicles only use two of the colors.
{{Server client function}}
This function will set the color of a vehicle using either a RGB format, or the [[Vehicle Colors|standard San Andreas color IDs.]] Vehicles can have up to 3 colors, most of the vehicles have 2 colors only.  


{{New feature|3.0110|1.1|
==Syntax==  
==Syntax==  
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
bool setVehicleColor ( vehicle theVehicle, int color1, int color2, int color3, int color4 )             
bool setVehicleColor(vehicle veh, int r1, int g1, int b1, [int r2, int g2, int b2, int r3, int g3, int b3, int r4, int g4, int b4])           
</syntaxhighlight>
 
<syntaxhighlight lang="lua">
bool setVehicleColor(vehicle veh, int p1, int p2, int p3, int p4)             
</syntaxhighlight>  
</syntaxhighlight>  
{{OOP||[[vehicle]]:setColor}}


===Required Arguments===  
===Required Arguments===  
*'''theVehicle:''' The vehicle that you wish to set the color of.
*'''theVehicle:''' The [[vehicle]] that you wish to set the color of.
* RGB format:
** '''r1, g1, b1:''' Three integers indicating the red, green and blue components of the first (main) color for the vehicle
* Palette format:
** '''p1, p2, p3, p4:''' Exactly four integers indicating the [[Vehicle Colors|vehicle color IDs]] from the palette. <br> If a vehicle has fewer than four colours, you must still provide four colours, otherwise the RGB format will be used.
===Optional Arguments (RGB format only)===
*'''r2, g2, b2:''' Three integers indicating the red, green and blue components of the second color for the vehicle
*'''r3, g3, b3:''' Three integers indicating the red, green and blue components of the third color for the vehicle
*'''r4, g4, b4:''' Three integers indicating the red, green and blue components of the fourth color for the vehicle
}}
===Returns===
Returns ''true'' if vehicle's color was set, ''false'' if an invalid vehicle or invalid colors were specified.


===Optional Arguments===  
==Examples==  
{{OptionalArg}}
<section name="Example 1 - RGB format" class="server" show="true">
*'''color1:''' An integer indicating the first (main) color for the vehicle
This example implements a serverside ''random_color'' console command.
*'''color2:''' An integer indicating the second color for the vehicle
<syntaxhighlight lang="lua">
*'''color3:''' An integer indicating the third color for the vehicle
addCommandHandler( 'random_color',
*'''color4:''' An integer indicating the forth color for the vehicle
function( uPlayer )
 
if isPedInVehicle( uPlayer ) then
The table below shows valid color ids:
local uVehicle = getPedOccupiedVehicle( uPlayer )
{{Vehicle_colors}}
if uVehicle then
local r, g, b = math.random( 255 ), math.random( 255 ), math.random( 255 )
setVehicleColor( uVehicle, r, g, b )
end
end
end
)
</syntaxhighlight>
</section>


===Returns===
Returns ''true'' if vehicle's color was set, ''false'' if an invalid vehicle or invalid color ids were specified.


==Example==  
<section name="Example 2 - palette format" class="server" show="true">
This example does...
This example implements a serverside command for the player to spawn a red and white Banshee, using the palette colors.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
--This line does...
addCommandHandler("banshee", function(player)
blabhalbalhb --abababa
    local x, y, z = getElementPosition(player)
--This line does this...
    local rx, ry, rz = getElementRotation(player)
mooo
    local vehicle = createVehicle(429, x, y, z, 0.0, 0.0, rz, "PALETTE")
    setVehicleColor(vehicle, 3, 1, 0, 0)-- A red and white Banshee!
    addVehicleUpgrade(vehicle, 1010)
    warpPedIntoVehicle(player, vehicle, 0)
    outputChatBox("You have spawned a red and white Banshee! I also added NOS for you!", source, 50, 168, 82)
end)
</syntaxhighlight>
</syntaxhighlight>
</section>


==See Also==
==See Also==
{{FunctionArea_Functions}}
{{Vehicle_functions}}

Latest revision as of 17:22, 4 October 2022

This function will set the color of a vehicle using either a RGB format, or the standard San Andreas color IDs. Vehicles can have up to 3 colors, most of the vehicles have 2 colors only.

Syntax

bool setVehicleColor(vehicle veh, int r1, int g1, int b1, [int r2, int g2, int b2, int r3, int g3, int b3, int r4, int g4, int b4])            
bool setVehicleColor(vehicle veh, int p1, int p2, int p3, int p4)            


OOP Syntax Help! I don't understand this!

Method: vehicle:setColor(...)


Required Arguments

  • theVehicle: The vehicle that you wish to set the color of.
  • RGB format:
    • r1, g1, b1: Three integers indicating the red, green and blue components of the first (main) color for the vehicle
  • Palette format:
    • p1, p2, p3, p4: Exactly four integers indicating the vehicle color IDs from the palette.
      If a vehicle has fewer than four colours, you must still provide four colours, otherwise the RGB format will be used.

Optional Arguments (RGB format only)

  • r2, g2, b2: Three integers indicating the red, green and blue components of the second color for the vehicle
  • r3, g3, b3: Three integers indicating the red, green and blue components of the third color for the vehicle
  • r4, g4, b4: Three integers indicating the red, green and blue components of the fourth color for the vehicle

Returns

Returns true if vehicle's color was set, false if an invalid vehicle or invalid colors were specified.

Examples

Click to collapse [-]
Example 1 - RGB format

This example implements a serverside random_color console command.

addCommandHandler( 'random_color',
	function( uPlayer )
		if isPedInVehicle( uPlayer ) then
			local uVehicle = getPedOccupiedVehicle( uPlayer )
			if uVehicle then
				local r, g, b = math.random( 255 ), math.random( 255 ), math.random( 255 )
				setVehicleColor( uVehicle, r, g, b )
			end
		end
	end
)


Click to collapse [-]
Example 2 - palette format

This example implements a serverside command for the player to spawn a red and white Banshee, using the palette colors.

addCommandHandler("banshee", function(player)
    local x, y, z = getElementPosition(player)
    local rx, ry, rz = getElementRotation(player)
    local vehicle = createVehicle(429, x, y, z, 0.0, 0.0, rz, "PALETTE")
    setVehicleColor(vehicle, 3, 1, 0, 0)-- A red and white Banshee!
    addVehicleUpgrade(vehicle, 1010)
    warpPedIntoVehicle(player, vehicle, 0)
    outputChatBox("You have spawned a red and white Banshee! I also added NOS for you!", source, 50, 168, 82)
end)

See Also