SetVehicleDamageProof: Difference between revisions

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(Removed Template:Needs Checking: The serverside version does work)
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==Syntax==  
==Syntax==  
<section name="Server and Client" class="both" show="true">
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
bool setVehicleDamageProof ( vehicle theVehicle, bool damageProof )
bool setVehicleDamageProof ( vehicle theVehicle, bool damageProof )
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===Returns===
===Returns===
Returns ''true'' if the vehicle was set damage proof succesfully, ''false'' if the arguments are invalid or it failed.
Returns ''true'' if the vehicle was set damage proof succesfully, ''false'' if the arguments are invalid or it failed.
</section>


==Example==
==Example==
<section name="Server and Client" class="both" show="true">
This example spawns a vehicle and sets it damage proof immediately.
This example spawns a vehicle and sets it damage proof immediately.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
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setVehicleDamageProof(newvehicle, true)
setVehicleDamageProof(newvehicle, true)
</syntaxhighlight>
</syntaxhighlight>
</section>


==See Also==
==See Also==
{{Vehicle functions}}
{{Vehicle functions}}

Revision as of 20:58, 17 January 2009

This functions makes a vehicle damage proof, so it won't take damage from bullets, hits, explosions or fire. A damage proof's vehicle health can still be changed via script. Also, flipping the vehicle still causes it to explode.

Syntax

bool setVehicleDamageProof ( vehicle theVehicle, bool damageProof )

Required Arguments

  • theVehicle: The vehicle you wish to make damage proof.
  • damageProof: true is damage proof, false is damageable.

Returns

Returns true if the vehicle was set damage proof succesfully, false if the arguments are invalid or it failed.

Example

This example spawns a vehicle and sets it damage proof immediately.

newvehicle = createVehicle(602, 0, 0, 6)
setVehicleDamageProof(newvehicle, true)

See Also