SetVehicleDoorOpenRatio: Difference between revisions
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(Created page with "__NOTOC__ {{Server client function}} This function sets the door open ratio on a vehicle. ==Syntax== <syntaxhighlight lang="lua"> bool setVehicleDoorOpenRatio ( vehicle theVehicle, int door, f...") |
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__NOTOC__ | __NOTOC__ | ||
{{Server client function}} | {{Server client function}} | ||
This function sets | This function sets how much a vehicle's door is open. Doors include the boot/trunk and the bonnet of the vehicle. | ||
==Syntax== | ==Syntax== |
Revision as of 20:11, 17 January 2011
This function sets how much a vehicle's door is open. Doors include the boot/trunk and the bonnet of the vehicle.
Syntax
bool setVehicleDoorOpenRatio ( vehicle theVehicle, int door, float ratio [, int time ] )
Required Arguments
- theVehicle: The vehicle that you wish to change the door open ratio of.
- door: An integer between 0 and 5 specifying the door you want to change open ratio of.
- ratio: The ratio value, ranging from 0 (fully closed) to 1 (fully open).
Optional Arguments
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.
- time: The time that the change will take. A value of 0 will change the door open ratio inmediately.
Returns
Returns true if the door open ratio was successfully set, false if invalid arguments are passed.
Example
addCommandHandler ( "carshowoff", function ( playerSource ) local vehicle = getPedOccupiedVehicle ( playerSource ) if vehicle then for i=0,5 do setVehicleDoorOpenRatio ( vehicle, i, 1 - getVehicleDoorOpenRatio ( vehicle, i ), 2500 ) end end end )
See Also
- addVehicleUpgrade
- attachTrailerToVehicle
- blowVehicle
- createVehicle
- detachTrailerFromVehicle
- fixVehicle
- getOriginalHandling
- getTrainDirection
- getTrainPosition
- getTrainSpeed
- getTrainTrack
- getVehicleColor
- getVehicleCompatibleUpgrades
- getVehicleController
- getVehicleDoorOpenRatio
- getVehicleDoorState
- getVehicleEngineState
- getVehicleHandling
- getVehicleHeadLightColor
- getVehicleLandingGearDown
- getVehicleLightState
- getVehicleMaxPassengers
- getVehicleModelFromName
- getVehicleName
- getVehicleNameFromModel
- getVehicleOccupant
- getVehicleOccupants
- getVehicleOverrideLights
- getVehiclePaintjob
- getVehiclePanelState
- getVehiclePlateText
- getVehicleSirenParams
- getVehicleSirens
- getVehicleSirensOn
- getVehicleTowedByVehicle
- getVehicleTowingVehicle
- getVehicleTurretPosition
- getVehicleType
- getVehicleUpgradeOnSlot
- getVehicleUpgradeSlotName
- getVehicleUpgrades
- getVehicleVariant
- getVehicleWheelStates
- isTrainDerailable
- isTrainDerailed
- isVehicleBlown
- isVehicleDamageProof
- isVehicleFuelTankExplodable
- isVehicleLocked
- isVehicleOnGround
- isVehicleTaxiLightOn
- removeVehicleUpgrade
- setTrainDerailable
- setTrainDerailed
- setTrainDirection
- setTrainPosition
- setTrainSpeed
- setTrainTrack
- setVehicleColor
- setVehicleDamageProof
- setVehicleDoorOpenRatio
- setVehicleDoorState
- setVehicleDoorsUndamageable
- setVehicleEngineState
- setVehicleFuelTankExplodable
- setVehicleHandling
- setVehicleHeadLightColor
- setVehicleLandingGearDown
- setVehicleLightState
- setVehicleLocked
- setVehicleOverrideLights
- setVehiclePaintjob
- setVehiclePanelState
- setVehiclePlateText
- setVehicleSirens
- setVehicleSirensOn
- setVehicleTaxiLightOn
- setVehicleTurretPosition
- setVehicleVariant
- setVehicleWheelStates