SetVehicleDoorState: Difference between revisions
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**'''5:''' Rear right | **'''5:''' Rear right | ||
*'''state:''' An integer representing the state to set the door to. Valid values are: | *'''state:''' An integer representing the state to set the door to. Valid values are: | ||
**'''0:''' Shut, intact | **'''0:''' Shut, intact (aka Closed, undamaged) | ||
**'''1:''' Ajar, intact | **'''1:''' Ajar, intact (aka Slightly open, undamaged) | ||
**'''2:''' Shut, damaged | **'''2:''' Shut, damaged (aka Closed, damaged) | ||
**'''3:''' Ajar, damaged | **'''3:''' Ajar, damaged (aka Slightly open, damaged) | ||
**'''4:''' Missing | **'''4:''' Missing | ||
Revision as of 13:01, 29 January 2019
This function sets the state of the specified door on a vehicle.
Syntax
bool setVehicleDoorState ( vehicle theVehicle, int door, int state )
OOP Syntax Help! I don't understand this!
- Method: vehicle:setDoorState(...)
- Counterpart: getVehicleDoorState
Required Arguments
- theVehicle: The vehicle that you wish to change the door state of.
- door: An integer representing which door to set the state of. Valid values are:
- 0: Hood
- 1: Trunk
- 2: Front left
- 3: Front right
- 4: Rear left
- 5: Rear right
- state: An integer representing the state to set the door to. Valid values are:
- 0: Shut, intact (aka Closed, undamaged)
- 1: Ajar, intact (aka Slightly open, undamaged)
- 2: Shut, damaged (aka Closed, damaged)
- 3: Ajar, damaged (aka Slightly open, damaged)
- 4: Missing
Returns
Returns true if the door state was successfully set, false otherwise.
Example
-- create a new vehicle local newcar = createVehicle ( 520, 1024, 1024, 1024 ) -- break its front left door off state = setVehicleDoorState ( newcar, 2, 4 )
See Also
- addVehicleUpgrade
- attachTrailerToVehicle
- blowVehicle
- createVehicle
- detachTrailerFromVehicle
- fixVehicle
- getOriginalHandling
- getTrainDirection
- getTrainPosition
- getTrainSpeed
- getTrainTrack
- getVehicleColor
- getVehicleCompatibleUpgrades
- getVehicleController
- getVehicleDoorOpenRatio
- getVehicleDoorState
- getVehicleEngineState
- getVehicleHandling
- getVehicleHeadLightColor
- getVehicleLandingGearDown
- getVehicleLightState
- getVehicleMaxPassengers
- getVehicleModelFromName
- getVehicleName
- getVehicleNameFromModel
- getVehicleOccupant
- getVehicleOccupants
- getVehicleOverrideLights
- getVehiclePaintjob
- getVehiclePanelState
- getVehiclePlateText
- getVehicleSirenParams
- getVehicleSirens
- getVehicleSirensOn
- getVehicleTowedByVehicle
- getVehicleTowingVehicle
- getVehicleTurretPosition
- getVehicleType
- getVehicleUpgradeOnSlot
- getVehicleUpgradeSlotName
- getVehicleUpgrades
- getVehicleVariant
- getVehicleWheelStates
- isTrainDerailable
- isTrainDerailed
- isVehicleBlown
- isVehicleDamageProof
- isVehicleFuelTankExplodable
- isVehicleLocked
- isVehicleOnGround
- isVehicleTaxiLightOn
- removeVehicleUpgrade
- setTrainDerailable
- setTrainDerailed
- setTrainDirection
- setTrainPosition
- setTrainSpeed
- setTrainTrack
- setVehicleColor
- setVehicleDamageProof
- setVehicleDoorOpenRatio
- setVehicleDoorState
- setVehicleDoorsUndamageable
- setVehicleEngineState
- setVehicleFuelTankExplodable
- setVehicleHandling
- setVehicleHeadLightColor
- setVehicleLandingGearDown
- setVehicleLightState
- setVehicleLocked
- setVehicleOverrideLights
- setVehiclePaintjob
- setVehiclePanelState
- setVehiclePlateText
- setVehicleSirens
- setVehicleSirensOn
- setVehicleTaxiLightOn
- setVehicleTurretPosition
- setVehicleVariant
- setVehicleWheelStates