SetVehicleDoorsUndamageable: Difference between revisions

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__NOTOC__  
__NOTOC__  
{{Server client function}}
{{Server client function}}
This function makes a vehicle's doors undamageable, so they won't fall off when they're hit. Note that the vehicle '''has''' to be locked for this flag to take effect.
This function makes a vehicle's doors undamageable, so they won't fall off when they're hit. Note that the vehicle '''has''' to be locked using [[setVehicleLocked]] for this setting to have any effect.


==Syntax==  
==Syntax==  
<section name="Server and Client" class="both" show="true">
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
bool setVehicleDoorsUndamageable ( vehicle theVehicle, bool state )
bool setVehicleDoorsUndamageable ( vehicle theVehicle, bool state )
</syntaxhighlight>  
</syntaxhighlight>  
 
{{OOP||[[vehicle]]:setDoorsUndamageable|doorsUndamageable}}
===Required Arguments===
===Required Arguments===
*'''theVehicle:''' The [[vehicle]] of which you wish to set the car door damageability.
*'''theVehicle:''' The [[vehicle]] of which you wish to set the car door damageability.
*'''state:''' A boolean denoting whether the vehicle's doors are undamageable (''true'') or damageable (''false'') damageable.
*'''state:''' A boolean denoting whether the vehicle's doors are undamageable (''true'') or damageable (''false'').


===Returns===
===Returns===
Returns ''true'' if the damageability state was successfully changed, ''false'' if invalid arguments were passed.
Returns ''true'' if the damageability state was successfully changed, ''false'' if invalid arguments were passed.
</section>


==Example==
==Example==
Here you can disable all vehicles doors damage with /nodamage, and enable it with /adddamage.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
function doorsLikeGod()
for i, car in ipairs( getElementsByType ("vehicle") ) do
setVehicleDoorsUndamageable ( car, true )
end
outputChatBox("All vehicles doors is not damageable")
end
addCommandHandler("nodamage", doorsLikeGod)
function doorsNotLikeGod()
for i, car in ipairs( getElementsByType ("vehicle") ) do
setVehicleDoorsUndamageable ( car, false )
end
outputChatBox("Now everyone can kick vehicles doors and throw them away.")
end
addCommandHandler("adddamage", doorsNotLikeGod)
</syntaxhighlight>
</syntaxhighlight>


==See Also==
==See Also==
{{Vehicle functions}}
{{Vehicle functions}}
[[Category:Needs Example]]

Latest revision as of 23:30, 17 December 2014

This function makes a vehicle's doors undamageable, so they won't fall off when they're hit. Note that the vehicle has to be locked using setVehicleLocked for this setting to have any effect.

Syntax

bool setVehicleDoorsUndamageable ( vehicle theVehicle, bool state )

OOP Syntax Help! I don't understand this!

Method: vehicle:setDoorsUndamageable(...)
Variable: .doorsUndamageable


Required Arguments

  • theVehicle: The vehicle of which you wish to set the car door damageability.
  • state: A boolean denoting whether the vehicle's doors are undamageable (true) or damageable (false).

Returns

Returns true if the damageability state was successfully changed, false if invalid arguments were passed.

Example

Here you can disable all vehicles doors damage with /nodamage, and enable it with /adddamage.

function doorsLikeGod()
	for i, car in ipairs( getElementsByType ("vehicle") ) do
		setVehicleDoorsUndamageable ( car, true )
	end
	outputChatBox("All vehicles doors is not damageable")
end
addCommandHandler("nodamage", doorsLikeGod)

function doorsNotLikeGod()
	for i, car in ipairs( getElementsByType ("vehicle") ) do
		setVehicleDoorsUndamageable ( car, false )
	end
	outputChatBox("Now everyone can kick vehicles doors and throw them away.")
end
addCommandHandler("adddamage", doorsNotLikeGod)

See Also