SetVehicleDoorsUndamageable
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This function makes a vehicle's doors undamageable, so they won't fall off when they're hit. Note that the vehicle has to be locked using setVehicleLocked for this setting to have any effect.
Syntax
bool setVehicleDoorsUndamageable ( vehicle theVehicle, bool state )
Required Arguments
- theVehicle: The vehicle of which you wish to set the car door damageability.
- state: A boolean denoting whether the vehicle's doors are undamageable (true) or damageable (false).
Returns
Returns true if the damageability state was successfully changed, false if invalid arguments were passed.
Example
Here you can disable all vehicles doors damage with /nodamage, and enable it with /adddamage.
function doorsLikeGod() for i, car in ipairs( getElementsByType ("vehicle") ) do setVehicleDoorsUndamageable ( car, true ) end outputChatBox("All vehicles doors is not damageable") end addCommandHandler("nodamage", doorsLikeGod) function doorsNotLikeGod() for i, car in ipairs( getElementsByType ("vehicle") ) do setVehicleDoorsUndamageable ( car, false ) end outputChatBox("Now everyone can kick vehicles doors and throw them away.") end addCommandHandler("adddamage", doorsNotLikeGod)
See Also
- addVehicleUpgrade
- attachTrailerToVehicle
- blowVehicle
- createVehicle
- detachTrailerFromVehicle
- fixVehicle
- getOriginalHandling
- getTrainDirection
- getTrainPosition
- getTrainSpeed
- getTrainTrack
- getVehicleColor
- getVehicleCompatibleUpgrades
- getVehicleController
- getVehicleDoorOpenRatio
- getVehicleDoorState
- getVehicleEngineState
- getVehicleHandling
- getVehicleHeadLightColor
- getVehicleLandingGearDown
- getVehicleLightState
- getVehicleMaxPassengers
- getVehicleModelFromName
- getVehicleName
- getVehicleNameFromModel
- getVehicleOccupant
- getVehicleOccupants
- getVehicleOverrideLights
- getVehiclePaintjob
- getVehiclePanelState
- getVehiclePlateText
- getVehicleSirenParams
- getVehicleSirens
- getVehicleSirensOn
- getVehicleTowedByVehicle
- getVehicleTowingVehicle
- getVehicleTurretPosition
- getVehicleType
- getVehicleUpgradeOnSlot
- getVehicleUpgradeSlotName
- getVehicleUpgrades
- getVehicleVariant
- getVehicleWheelStates
- isTrainDerailable
- isTrainDerailed
- isVehicleBlown
- isVehicleDamageProof
- isVehicleFuelTankExplodable
- isVehicleLocked
- isVehicleOnGround
- isVehicleTaxiLightOn
- removeVehicleUpgrade
- setTrainDerailable
- setTrainDerailed
- setTrainDirection
- setTrainPosition
- setTrainSpeed
- setTrainTrack
- setVehicleColor
- setVehicleDamageProof
- setVehicleDoorOpenRatio
- setVehicleDoorState
- setVehicleDoorsUndamageable
- setVehicleEngineState
- setVehicleFuelTankExplodable
- setVehicleHandling
- setVehicleHeadLightColor
- setVehicleLandingGearDown
- setVehicleLightState
- setVehicleLocked
- setVehicleOverrideLights
- setVehiclePaintjob
- setVehiclePanelState
- setVehiclePlateText
- setVehicleSirens
- setVehicleSirensOn
- setVehicleTaxiLightOn
- setVehicleTurretPosition
- setVehicleVariant
- setVehicleWheelStates