SetVehicleGunsEnabled: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
(replaced notes about 'function not working' with 'function is removed since xxx, use yyy instead') |
||
Line 1: | Line 1: | ||
{{Server client function}} | {{Server client function}} | ||
{{ | {{Important Note|This function is depreciated and doesn't work since 1.0. Use [[ToggleControl]] instead.}} | ||
__NOTOC__ | __NOTOC__ | ||
This function enables or disables the weapons on a vehicle | This function enables or disables the weapons on a vehicle |
Revision as of 20:05, 6 February 2012
Important Note: This function is depreciated and doesn't work since 1.0. Use ToggleControl instead. |
This function enables or disables the weapons on a vehicle
Syntax
bool setVehicleGunsEnabled ( vehicle theVehicle, bool gunsEnabled )
Required Arguments
- theVehicle: The element representing the vehicle whose guns you want to toggle.
- gunsEnabled: A bool representing whether guns are enabled or disabled. false will disable them, true will enable them.
Returns
Returns true if the guns were toggled succesfully, false if arguments passed were invalid.
Example
Click to collapse [-]
Example 1This function will disables the ability to fire rockets on a hydra.
function disableFireForHydra ( theVehicle, seat, jacked ) if ( getElementModel ( theVehicle ) == 520 ) then -- if they entered a hydra setVehicleGunsEnabled ( theVehicle, false ) -- disable their guns else -- if they entered another vehicle setVehicleGunsEnabled ( theVehicle, true ) -- enable their guns end end addEventHandler ( "onPlayerVehicleEnter", getRootElement(), disableFireForHydra )
Click to expand [+]
Example 2See Also
- addVehicleUpgrade
- attachTrailerToVehicle
- blowVehicle
- createVehicle
- detachTrailerFromVehicle
- fixVehicle
- getOriginalHandling
- getTrainDirection
- getTrainPosition
- getTrainSpeed
- getTrainTrack
- getVehicleColor
- getVehicleCompatibleUpgrades
- getVehicleController
- getVehicleDoorOpenRatio
- getVehicleDoorState
- getVehicleEngineState
- getVehicleHandling
- getVehicleHeadLightColor
- getVehicleLandingGearDown
- getVehicleLightState
- getVehicleMaxPassengers
- getVehicleModelFromName
- getVehicleName
- getVehicleNameFromModel
- getVehicleOccupant
- getVehicleOccupants
- getVehicleOverrideLights
- getVehiclePaintjob
- getVehiclePanelState
- getVehiclePlateText
- getVehicleSirenParams
- getVehicleSirens
- getVehicleSirensOn
- getVehicleTowedByVehicle
- getVehicleTowingVehicle
- getVehicleTurretPosition
- getVehicleType
- getVehicleUpgradeOnSlot
- getVehicleUpgradeSlotName
- getVehicleUpgrades
- getVehicleVariant
- getVehicleWheelStates
- isTrainDerailable
- isTrainDerailed
- isVehicleBlown
- isVehicleDamageProof
- isVehicleFuelTankExplodable
- isVehicleLocked
- isVehicleOnGround
- isVehicleTaxiLightOn
- removeVehicleUpgrade
- setTrainDerailable
- setTrainDerailed
- setTrainDirection
- setTrainPosition
- setTrainSpeed
- setTrainTrack
- setVehicleColor
- setVehicleDamageProof
- setVehicleDoorOpenRatio
- setVehicleDoorState
- setVehicleDoorsUndamageable
- setVehicleEngineState
- setVehicleFuelTankExplodable
- setVehicleHandling
- setVehicleHeadLightColor
- setVehicleLandingGearDown
- setVehicleLightState
- setVehicleLocked
- setVehicleOverrideLights
- setVehiclePaintjob
- setVehiclePanelState
- setVehiclePlateText
- setVehicleSirens
- setVehicleSirensOn
- setVehicleTaxiLightOn
- setVehicleTurretPosition
- setVehicleVariant
- setVehicleWheelStates