SetVehicleHeadLightColor: Difference between revisions
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<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function changeCarLightsColor ( thePlayer, command, red, green, blue ) | function changeCarLightsColor ( thePlayer, command, red, green, blue ) | ||
local | local theVehicle = getPedOccupiedVehicle ( thePlayer ) | ||
if ( not | if ( not theVehicle ) then | ||
return outputChatBox( "You don't have vehicle!" ) | return outputChatBox( "You don't have vehicle!" ) | ||
end | end | ||
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-- check if the colour values for red, green and blue are valid | -- check if the colour values for red, green and blue are valid | ||
if red and green and blue then | if red and green and blue then | ||
local color = setVehicleHeadLightColor ( | local color = setVehicleHeadLightColor ( theVehicle, red, green, blue ) | ||
if(not color) then | if(not color) then | ||
outputChatBox( "Failed to change vehicle lights color" ) | outputChatBox( "Failed to change vehicle lights color" ) |
Revision as of 18:23, 30 July 2009
This function will set the headlight color of a vehicle. valid Red Green and Blue arguments range from 0-255
Syntax
Click to collapse [-]
Server and Clientbool setVehicleHeadLightColor ( vehicle theVehicle, int red, int green, int blue)
Required Arguments
- theVehicle: The vehicle that you wish to set the headlight color of.
- red: An integer indicating the amount of red for the vehicle's headlights
- green: An integer indicating the amount of green for the vehicle's headlights
- blue: An integer indicating the amount of blue for the vehicle's headlights
Returns
Returns true if vehicle's headlight color was set, false if an invalid vehicle or invalid color ranges were specified for red,green or blue.
Example
Click to collapse [-]
ExampleThis example changes car color with command /carlights red_color, green_color, blue_color
It shows error if player isn't in vehicle or color failed to change. It shows a message if color changed sucessfull.
function changeCarLightsColor ( thePlayer, command, red, green, blue ) local theVehicle = getPedOccupiedVehicle ( thePlayer ) if ( not theVehicle ) then return outputChatBox( "You don't have vehicle!" ) end red = tonumber ( red ) green = tonumber ( green ) blue = tonumber ( blue ) -- check if the colour values for red, green and blue are valid if red and green and blue then local color = setVehicleHeadLightColor ( theVehicle, red, green, blue ) if(not color) then outputChatBox( "Failed to change vehicle lights color" ) else outputChatBox ( "Vehicle lights color changed sucessfully" ) end else outputChatBox( "Failed to change vehicle lights color" ) end end addCommandHandler ( "carlights", changeCarLightsColor )
See Also
- addVehicleUpgrade
- attachTrailerToVehicle
- blowVehicle
- createVehicle
- detachTrailerFromVehicle
- fixVehicle
- getOriginalHandling
- getTrainDirection
- getTrainPosition
- getTrainSpeed
- getTrainTrack
- getVehicleColor
- getVehicleCompatibleUpgrades
- getVehicleController
- getVehicleDoorOpenRatio
- getVehicleDoorState
- getVehicleEngineState
- getVehicleHandling
- getVehicleHeadLightColor
- getVehicleLandingGearDown
- getVehicleLightState
- getVehicleMaxPassengers
- getVehicleModelFromName
- getVehicleName
- getVehicleNameFromModel
- getVehicleOccupant
- getVehicleOccupants
- getVehicleOverrideLights
- getVehiclePaintjob
- getVehiclePanelState
- getVehiclePlateText
- getVehicleSirenParams
- getVehicleSirens
- getVehicleSirensOn
- getVehicleTowedByVehicle
- getVehicleTowingVehicle
- getVehicleTurretPosition
- getVehicleType
- getVehicleUpgradeOnSlot
- getVehicleUpgradeSlotName
- getVehicleUpgrades
- getVehicleVariant
- getVehicleWheelStates
- isTrainDerailable
- isTrainDerailed
- isVehicleBlown
- isVehicleDamageProof
- isVehicleFuelTankExplodable
- isVehicleLocked
- isVehicleOnGround
- isVehicleTaxiLightOn
- removeVehicleUpgrade
- setTrainDerailable
- setTrainDerailed
- setTrainDirection
- setTrainPosition
- setTrainSpeed
- setTrainTrack
- setVehicleColor
- setVehicleDamageProof
- setVehicleDoorOpenRatio
- setVehicleDoorState
- setVehicleDoorsUndamageable
- setVehicleEngineState
- setVehicleFuelTankExplodable
- setVehicleHandling
- setVehicleHeadLightColor
- setVehicleLandingGearDown
- setVehicleLightState
- setVehicleLocked
- setVehicleOverrideLights
- setVehiclePaintjob
- setVehiclePanelState
- setVehiclePlateText
- setVehicleSirens
- setVehicleSirensOn
- setVehicleTaxiLightOn
- setVehicleTurretPosition
- setVehicleVariant
- setVehicleWheelStates